Ruins

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Loading screen of Ruins (Crypts)
The fiends must be driven back. And what better place to begin than the seat of our noble line?
~ The Ancestor on entering a Skirmish expedition in the Ruins

The Ruins are the first dungeon that can be explored. The former halls and seat of the Ancestor's power, the Ruins are now a black, shifting maze of corridors firmly under the control of the Necromancers and their continuously expanding undead army.

The music that plays during in the Ruins is Exploring the Ruins, and during combat it is Combat in the Ruins.

Ruins Strategy

Provisions

  • Antivenom less effective here than in other locations due to comparative lack of DOT attacks.
  • Holy Water extremely useful for curio interactions.
  • Skeleton Key being a close second considering the amount of locks usually encountered.
  • Medicinal Herbs have a small utility,like on Iron Maiden for extra loot

Party Composition

Characters reliant on doing Bleed damage are much less effective in Ruins than in other locations due to the presence of skeletons (which cannot bleed). Conversely, characters proficient with Blight attacks become extremely useful here as most enemies have very low blight resistance, and there are a few enemies with high PROT (less susceptible to regular damage, more susceptible to DOT).

Crusader does really well in the Ruins due to his increased damage to unholy. Grave Robber is fast enough to kill Bone Courtiers before they get a turn.

Strategy

The ruins are the easiest region to explore: skeletons don't have many special attacks, multiple holy curios with positive effect are easy to come by, urns and cabinets provide for some good loot. Bone Captain is weaker than his counterparts from other regions. It's also worth noting that the Ruin's traps only do regular and stress damage, with no DOT or debuff.

The general strategy is to kill stress/damage dealers in the back ranks first, then focus on enemies without PROT, leave Bone Rabble and Bone Defender for last, as they don't hit that hard. Pulling Bone Courtier or Bone Arbalist to the front rows as well as knocking Cultist Brawler back to 3/4 position can be a good idea: they will use weaker attacks to get back to their desired position.

Things to watch out for:

List of Ruins Monsters

Shared Monsters

Enemy Monster HP DODGE SPD Class Stun Resist Blight Resist Bleed Resist Debuff Resist Move Resist Abilities
Bone Captain BoneCaptainAttack1.png 38 0 1 UNHOLY 50% 10% 200% 20% 75% Crushing Blow, Ground Pound
Bone Courtier Bone Courtier.png 10 12.5 8 UNHOLY 0% 10% 200% 20% 10% Tempting Goblet, Knife in the dark
Bone Spearman Bone Solider.png 18 2.5 2 UNHOLY 10% 10% 200% 20% 25% Spear Thrust, Impale
Bone Soldier Bone Militia.png 10 0 2 UNHOLY 17.5% 10% 200% 20% 20% Graveyard Slash
Bone Arbalist Bone Arbalist.png 16 0 5 UNHOLY 10% 10% 200% 20% 25% Quarrel, Bayonet Jab
Bone Defender Bone Defender.png 18 0 0 UNHOLY 25% 10% 200% 20% 50% Dead Weight, Axeblade
Gargoyle Gargoyler.png 8 5 8 UNHOLY/BEAST 10% 20% 100% 20% 10% Flurry of Claws, Lash of the Tail
Necromancer Bone Necromancer.png 105 0 8 UNHOLY/ELDRITCH 75% 20% 20% 33% 25% The Flesh Is Willing, Six Feet Under, The Crawling Dead
Prophet Prophet Sprite.png 105 0 0 UNHOLY 100% 0% 0% 20% 300% Eye On You. Calamitous Prognostication, Rubble of Ruin, Fulminate

List of Curios

Shared Curios

Curios Exclusive to Ruins

Шаблон:LocationsNav
Curios within The Ruins
Curio Description Type(s) Cleansing Item Interaction with Item Interaction without Item
Alchemy Table.png
Alchemy Table
A partially intact set of experimental equipment.
  • Knowledge
Torch.png
Torch
Vestal.ability.six.png
100% Increase Light Meter to Full.
Poptext poison.png
50% Blight
Medical herbs.png
Medicinal Herbs
Currency.gold.large icon.png
100% Gold/Gems x2
Currency.gold.large icon.png
25% Gold/Gems x1
Ability none.png
25% Nothing
Altar of Light.png
Altar of Light
A small holy altar seems out of place against the backdrop of corruption.
  • Worship
Holy water.png
Holy Water
Poptext buff.png
100% Buff DMG +30% Until Camp
Poptext buff.png
100% Buff DMG +20% Until Camp
Bookshelf.png
Bookshelf
A bookshelf full of old, leather-bound books.
  • Knowledge
Pass.png
Pass.png
Ability Scout Ahead.png
25% Scout
Tray afflicted.png
25% Stress +50
Quirkicon.png
16.7% Positive Quirk
Quirkicon neg.png
8.3% Negative Quirk
Ability none.png
25% Nothing
Confession Booth.png
Confession Booth
A forsaken confession booth. It hasn't been used in years.
  • Worship
  • Reflective
Holy water.png
Holy Water
Tray virtued.png
100% Stress Heal 30
Tray afflicted.png
50% Stress +20
Currency.gold.large icon.png
25% Gold/Trinket x1
Quirkicon.png
25% Purge Negative Quirk
Decorative Urn.png
Decorative Urn
An urn holds ashes of the departed.
  • Haunted
  • Treasure
Holy water.png
Holy Water
Currency.gold.large icon.png
100% Gems/Trinket x2
Currency.gold.large icon.png
44.4% Gems/Trinket x1.5
Poptext poison.png
50% Blight
Shovel.png
Shovel
Quirkicon neg.png
100% Negative Quirk: Guilty Conscience
Poptext disease.png
7.4% Disease: Creeping Cough
Poptext disease.png
3.7% Random Disease
Ability none.png
22% Nothing
Holy Fountain.png
Holy Fountain
An ornate fountain of holy purport.
  • Fountain
  • Worship
Holy water.png
Holy Water
Tray virtued.png
100% Stress Heal 20, Cure Status Effects, Heal 12 HP
Tray virtued.png
50% Stress Heal 10, Cure Status Effects, Heal 5 HP
Currency.gold.large icon.png
50% Gold/Gems
Iron Maiden.png
Iron Maiden
A rusty iron maiden stands against the wall, clasped shut.
  • Haunted
  • Torture
Medical herbs.png
Medicinal Herbs
Currency.gold.large icon.png
100% Any Loot x2
Currency.gold.large icon.png
40% Any Loot x2
Quirkicon neg.png
20% Negative Quirk: Claustrophobia
Poptext disease.png
13.3% Disease: Tetanus
Poptext disease.png
6.7% Random Disease
Ability none.png
20% Nothing
Locked Display Cabinet.png
Locked Display Cabinet
There could be valuables left inside, but this cabinet is locked.
  • Treasure
Skeleton key.png
Skeleton Key
Currency.gold.large icon.png
100% Gold/Gems/Heirlooms x2.5
Poptext bleed.png
50% Bleed
Shovel.png
Shovel
Currency.gold.large icon.png
100% Gold/Gems/Heirlooms x2
Poptext poison.png
50% Blight
Locked Sarcophagus.png
Locked Sarcophagus
An ornate sarcophagus. It's locked.
  • Haunted
  • Reflective
  • Body
Skeleton key.png
Skeleton Key
Currency.gold.large icon.png
100% Gold/Heirlooms/Trinkets x1.5
Poptext bleed.png
50% Bleed
Shovel.png
Shovel
Currency.gold.large icon.png
100% Gold/Heirlooms/Trinkets x1
Poptext poison.png
50% Blight
Sarcophagus.png
Sarcophagus
An ornate sarcophagus. It is slightly ajar.
  • Haunted
  • Reflective
  • Body
Pass.png
Pass.png
Currency.gold.large icon.png
100% Gold/Heirlooms x2
Quirkicon neg.png
20% Negative Quirk: Thanatophobia
Ability none.png
20% Nothing
Stack of Books.png
Stack of Books
A stack of literary treasures in an unlikely location.
(This Curio can also be found in the Warrens.)
  • Knowledge
Torch.png
Torch
Tray afflicted.png
100% Stress +100
Tray afflicted.png
26.7% Stress +25
Quirkicon.png
26.7% Random Positive Quirk
Quirkicon neg.png
13.3% Random Negative Quirk
Camp skill abandon hope.png
13.3% Light Meter decreased by 25
Poptext disease.png
 ??% Disease: Scurvy
Ability none.png
20% Nothing
Suit of Armor.png
Suit of Armor
An antique suit of armor stands amidst the ruins.
  • Haunted
  • Reflective
Pass.png
Pass.png
Poptext buff.png
75% Buff PROT/DODGE +10 Until Camp
Quirkicon.png
12.5% Positive Quirk: Ruins Adventurer
Quirkicon.png
12.5% Positive Quirk: Ruins Tactician