Bone Courtier

Bone Courtier
Bone Courtier.png
Тип Unholy
Размер Average
Характеристики
Вариации Bone
Courtier
Bone
Noble
Bone
Royalty
ОЗ 10 16 20
Уклонение 12.5% 22.5% 35%
Защита 0% 0% 0%
Скорость 8 9 10
Сопротивления
Poptext stun.png Stun 0% 20% 45%
Poptext poison.png Blight 10% 30% 55%
Poptext bleed.png Bleed 200% 220% 245%
Poptext debuff.png Debuff 20% 40% 65%
Poptext move.png Move 10% 30% 55%


Though not born warriors, these deceased noblemen were still brought back for the Necromancer's dark purposes. The Bone Courtier is an Unholy enemy that appears in the halls of the Ruins along with his fellow undead, inviting heroes to madness with the tainted contents of his goblet. The stress inducer of the skeletal ranks, the Bone Courtier makes for a high-priority target.

Behaviour and strategy

The Bone Courtier always appears at the back of an Unholy party. As long as he is in ranks 3-4 he continuously uses Tempting Goblet, a ranged attack that can hit any rank of the player's party and deals low health damage, while inflicting heavy stress. Since stress damage is harder to heal than health, leaving the Bone Courtier free to act will endanger the rest of the mission with the threat of affliction, especially if encountered early in longer expeditions; as such, he should be focused down as quickly as possible.

As all skeletal monsters, the Bone Courtier is immune to bleeding, but not to blight: his low HP make him a good target for blight attacks if there is no faster way of dealing with him. His resistance to stun is also very low, and most unholy enemies are not particularly tough, so stunning him can be an effective method to keep him at bay while the front ranks protecting him are being decimated, if there is no option to attack him first.

Another effective course of action against him is exploiting his low move resistance to place him in the front ranks of the enemy formation, thus impeding him from using his Tempting Goblet: when in the front ranks, the Bone Courtier will instead attack with Knife in the Dark, a weak melee ability that causes no stress and has limited damage potential. Unlike other "desperation attacks" of ranged enemies forced to the front, Knife in the Dark will not move the Courtier back, so landing a single move attack will usually render him close to useless for the rest of the fight; he can then be either focused down or left as the last enemy while now more dangerous foes are brought down with higher priority. It's important to note that if currently in the second rank of the formation, the Courtier can still be able to toss his Goblet, though the Knife attack can also be randomly selected; if bringing him to the absolute front is hard, he should be focused down even when in second position. Characters such as the Bounty Hunter or the Occultist are optimal for moving him to the front, while this can also be attained by a Plague Doctor equipped with Disorienting Blast, who can also stun him together with another foe in front of him.

Abilities

Apprentice Level
Ability Name Attack Type Rank Requirement Targetable Rank Accuracy Crit Chance Damage Effect Self
Tempting Goblet Ranged 2,3,4 1,2,3,4 92.5% 8% 2-4 Tray afflicted.png Stress +15 No Effect
Knife in The Dark Melee 1,2 1,2 62.5% 8% 2-4 No Effect No Effect
Veteran Level
Ability Name Attack Type Rank Requirement Targetable Rank Accuracy Crit Chance Damage Effect Self
Tempting Goblet Ranged 2,3,4 1,2,3,4 100% 11% 3-5 Tray afflicted.png Stress +15, Poptext debuff.png Debuff: -3% CRT No Effect
Knife in The Dark Melee 1,2 1,2 70% 11% 3-5 No Effect No Effect
Champion Level
Ability Name Attack Type Rank Requirement Targetable Rank Accuracy Crit Chance Damage Effect Self
Tempting Goblet Ranged 2,3,4 1,2,3,4 112.5% 12% 4-7 Tray afflicted.png Stress +15, Poptext debuff.png Debuff: -5% CRT No Effect
Knife in The Dark Melee 1,2 1,2 82.5% 12% 4-7 No Effect No Effect