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Abomination

17 461 байт добавлено, 10:32, 2 февраля 2016
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<div id="infobox" style="float:right; padding: 10px;">
{{CharacterInfobox
| name = Abomination
| image = [[File:Abomination_Combo.png|250px]]
| maxhp = 26
| maxhpperrank = 7
| dodge = 7.5
| dodgeperrank = 5
| protection = 0
| speed = 7
| speed2 = 7
| speed3 = 8
| speed4 = 8
| speed5 = 9
| accuracy = 0
| criticalhit = 2.5
| criticalhitperrank = 0.5
| damage = 6-11
| damage2 = 7-13
| damage3 = 9-16
| damage4 = 10-18
| damage5 = 11-20
| stun = 40
| blight = 60
| disease = 20
| deathblow = 67
| mov = 40
| bleed = 30
| debuff = 20
| trap = 10
| backward = 2
}}
</div>
{{quote|Tortured and reclusive. This man is more dangerous than he seems.|The [[Narrator]]}}

[[Abomination]] является одним из [[героев]] в [[Darkest Dungeon]].

Abomination невозможно отправить в путешествие совместно с каким-либо регилиозным классом - Crusader, Leper или Vestal.

==Умения==
{{quote|
Beaten, branded and imprisoned for untold decades, this furtive vagrant hides a terrible secret. The eldritch poison coursing through his veins has given him unspeakable power, at a terrible cost. As his form changes, so too does his role in combat!
|Guild
}}

У Abomination два набора умений, которые меняются когда он использует Трансформацию. Трансформацию можно использовать только один раз за ход и дважды за бой. (В зверя и обратно)

===Человек===
{|
|-valign="top"
|{{SkillInfobox
| image = [[File:abomnination.ability.one.png]]
| name= Transform
| range = transformation
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = self
| description = Self: Change to mode: Beast <br>
+20% Blight Resist <br>
+10% DMG <br>
Other Heroes: <br>
Stress +8 <br>
| range2 =transformation
| positionrequired2 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 =self
| description2 =Self: Change to mode: Beast <br>
+22% Blight Resist <br>
+14% DMG <br>
Other Heroes: <br>
Stress +8 <br>
| range3 =transformation
| positionrequired3 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 =self
| description3 =
| range4 =transformation
| positionrequired4 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 =self
| description4 =
| range5 = transformation
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = self
| description5 = Self: Change to mode: Beast <br>
+30% Blight Resist <br>
+20% DMG <br>
Other Heroes: <br>
Stress +8 <br>
As Beast: <br>
Self: <br>
Change to mode: Human <br>
Heal 10 HP <br>
Other Heroes: <br>
Stress Heal +7
}}

|{{SkillInfobox
| image = [[File:abomnination.ability.two.png]]
| name= Manacles
| range = ranged
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description = ACC base: 95 <br>
DMG mod: -60% <br>
Stun (100% base)
| range2 =ranged
| positionrequired2 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit2 =[[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description2 =ACC base: 100 <br>
DMG mod: -60% <br>
Stun (110% base)
| range3 =ranged
| positionrequired3 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit3 =[[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description3 =ACC base: 105 <br>
DMG mod: -60% <br>
Stun (120% base)
| range4 =ranged
| positionrequired4 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit4 =[[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description4 =ACC base: 110 <br>
DMG mod: -60% <br>
Stun (130% base)
| range5 = ranged
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description5 = ACC base: 115 <br>
DMG mod: -60% <br>
Stun (139% base)
}}

|{{SkillInfobox
| image = [[File:abomnination.ability.three.png]]
| name= Beast's Bile
| range = ranged
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit = [[File:grey dot.png]][[File:double red dot.png]][[File:grey dot.png]]
| description = ACC base: 95 <br>
DMG mod: -100% <br>
CRIT mod: 1.0% <br>
Blight (100% base) <br>
'''2''' pts/rd for 3rds <br>
-20% Blight Resist (100% base)
| range2 =ranged
| positionrequired2 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit2 =[[File:grey dot.png]][[File:double red dot.png]][[File:grey dot.png]]
| description2 =ACC base: 100 <br>
DMG mod: -100% <br>
CRIT mod: 1.0% <br>
Blight (100% base) <br>
'''3''' pts/rd for 3rds <br>
-20% Blight Resist (110% base)
| range3 =ranged
| positionrequired3 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit3 =[[File:grey dot.png]][[File:double red dot.png]][[File:grey dot.png]]
| description3 =
| range4 =ranged
| positionrequired4 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit4 =[[File:grey dot.png]][[File:double red dot.png]][[File:grey dot.png]]
| description4 =
| range5 = ranged
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:double red dot.png]][[File:grey dot.png]]
| description5 = ACC base: 115 <br>
DMG mod: -100% <br>
CRIT mod: 3.0% <br>
Blight (139% base) <br>
'''5''' pts/rd for 3rds <br>
-33% Blight Resist (100% base)
}}

|{{SkillInfobox
| image = [[File:abomnination.ability.four.png]]
| name= Absolution
| range = heal
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = self
| description = Self: Stress Heal +8 <br>
Heal 4 HP
| range2 =heal
| positionrequired2 =[[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 =self
| description2 =Self: Stress Heal +9 <br>
Heal 5 HP
| range3 =heal
| positionrequired3 =[[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 =self
| description3 =
| range4 =heal
| positionrequired4 =[[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 =self
| description4 =
| range5 = heal
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = self
| description5 = Self: Stress Heal +12 <br>
Heal 10 HP
}}
|}
===Зверь===
{|
|-valign="top"
|{{SkillInfobox
| image = [[File:abomnination.ability.one.png]]
| name= Transform
| range = transformation
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = self
| description = Self: Change to mode: Human <br>
-4 SPD <br>
Heal 5 HP <br>
Other Heroes: <br>
Stress Heal +1
| range2 =transformation
| positionrequired2 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 =self
| description2 =Self: Change to mode: Human <br>
-3 SPD <br>
Heal 6 HP <br>
Other Heroes: <br>
Stress Heal +1
| range3 =transformation
| positionrequired3 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 =self
| description3 =
| range4 =transformation
| positionrequired4 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 =self
| description4 =
| range5 = transformation
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = self
| description5 = Self: Change to mode: Beast <br>
+30% Blight Resist <br>
+20% DMG <br>
Other Heroes: <br>
Stress +8 <br>
As Beast: <br>
Self: <br>
Change to mode: Human <br>
Heal 10 HP <br>
Other Heroes: <br>
Stress Heal +7??
}}

|{{SkillInfobox
| image = [[File:abomnination.ability.five.png]]
| name= Rake
| range = melee
| positionrequired = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = ACC base: 90 <br>
DMG mod: -40% <br>
CRIT mod: 2.0% <br>
Self: +15% DMG from skill Rake
| range2 =melee
| positionrequired2 =[[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 =[[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 =ACC base: 95 <br>
DMG mod: -40% <br>
CRIT mod: 3.0% <br>
Self: +17% DMG from skill Rake
| range3 =melee
| positionrequired3 =[[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 =[[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 =
| range4 =melee
| positionrequired4 =[[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 =[[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 =
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = ACC base: 110 <br>
DMG mod: -40% <br>
CRIT mod: 4.0% <br>
Self: +25% DMG from skill Rake
}}

|{{SkillInfobox
| image = [[File:abomnination.ability.six.png]]
| name= Rage
| range = melee
| positionrequired = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description = ACC base: 85 <br>
CRIT mod: 5.0%
| range2 =melee
| positionrequired2 =[[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 =[[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description2 =ACC base: 90 <br>
CRIT mod: 6.0%
| range3 =melee
| positionrequired3 =[[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 =[[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description3 =
| range4 =melee
| positionrequired4 =[[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 =[[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description4 =
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description5 = ACC base: 105 <br>
CRIT mod: 6.0%
}}

|{{SkillInfobox
| image = [[File:abomnination.ability.seven.png]]
| name= Slam
| range = melee
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = forward 1 <br>
ACC base: 80 <br>
DMG mod: -25% <br>
CRIT mod: 2.0% <br>
Knockback 2 (100% base) <br>
-10 DODGE (100% base) <br>
-2 SPD (100% base)
| range2 =melee
| positionrequired2 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 =[[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 =forward 1 <br>
ACC base: 85 <br>
DMG mod: -25% <br>
CRIT mod: 3.0% <br>
Knockback 2 (110% base) <br>
-12 DODGE (110% base) <br>
-3 SPD (110% base)
| range3 =melee
| positionrequired3 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 =[[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 =
| range4 =melee
| positionrequired4 =[[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 =[[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 =
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = forward 1 <br>
ACC base: 100 <br>
DMG mod: -25% <br>
CRIT mod: 4.0% <br>
Knockback 2 (139% base) <br>
-10 DODGE? (139% base) <br>
-2 SPD? (139%base)
}}
|}

==Camping Skills==
{{quote|
The Abomination spends his restful moments lost in the myriad symptoms of his condition. Pulse-pounding self-buffs provide opprtunities for even greater effectiveness in the next melee, while concentrating on suppressing his terrible impulses can alleviate some of the party's apprehension.
|Trainer
}}
{|
<b>Shared Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Encourage
| image = [[File:ability_encourage.png]]
| timecost = 2
| target = One Companion
| description = Reduce stress by 15
}}
|{{CampingSkillInfobox
| name = Wound Care
| image = [[File:ability_wound_care.png]]
| timecost = 2
| target = One Companion
| description = Heal 15% <br>
Remove target bleeding<br>
Remove target blight
}}
|{{CampingSkillInfobox
| name = Pep Talk
| image = [[File:ability_pep_talk.png]]
| timecost = 2
| target = One Companion
| description = -15% Stress Dmg (4 Combats)
}}
|}

{|
<b>Unique Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Anger Management
| image = [[File:Camp_skill_anger_management.png]]
| timecost = 3
| target = Self
| description = Increase stress by 20 <br>
All Companions: <br>
Reduce stress by 10
}}
|{{CampingSkillInfobox
| name = Psych Up
| image = [[File:Camp_skill_psych_up.png]]
| timecost = 4
| target = Self
| description = +25% DMG (4 Combats)<br>
+20 Stress
}}
|{{CampingSkillInfobox
| name = The Quickening
| image = [[File:Camp_skill_the_quickening.png]]
| timecost = 3
| target = Self
| description = +4 SPD (4 Combats)
}}
|{{CampingSkillInfobox
| name = Eldritch Blood
| image = [[File:Camp_skill_eldritch_blood.png]]
| timecost = 3
| target = Self
| description = +40% Blight resist (4 Combats)<br>
+40% Bleed resist (4 Combats)<br>
+40% Disease resist (4 Combats)<br>
+20% Stress Dmg (4 Combats)
}}
|}

==Снаряжение==
{{quote|
Protected by cursed chains and a thick, leathery hide, the Abomination can withstand the pressures of frontline combat as well as any plated footman. His terrible claws are each the size of daggers, and his progressive mutation manifests in unspeakable strength, speed, and a profusion of bile.
|Blacksmith
}}
{{Template:EquipmentInfoBox
| weapon = Mutation
| imagelv1w = [[File:Eqp_weapon_0abo.png]]
| imagelv2w = [[File:Eqp_weapon_1.png]]
| imagelv3w = [[File:Eqp_weapon_2.png]]
| imagel4vw = [[File:Eqp_weapon_3.png]]
| imagelv5w = [[File:Eqp_weapon_4.png]]
| namelv1w = Incubating Mutation
| namelv2w = Progressive Mutation
| namelv3w = Aggressive Mutation
| namelv4w = Malignant Mutation
| namelv5w = '''''Damnation's Gift'''''
| DMG1 = 7-14
| DMG2 = 8-17
| DMG3 = 10-20
| DMG4 = 11-22
| DMG5 = 13-25
| CRT1 = 2.5%
| CRT2 = 3.0%
| CRT3 = 3.5%
| CRT4 = 4.0%
| CRT5 = 4.5%
| SPD1 = 7
| SPD2 = 7
| SPD3 = 8
| SPD4 = 8
| SPD5 = 9
| armor = Chains
| imagelv1a = [[File:Eqp_armour_0abo.png]]
| imagelv2a = [[File:Eqp_armour_1abo.png]]
| imagelv3a = [[File:Eqp_armour_2abo.png]]
| imagelv4a = [[File:Eqp_armour_3abo.png]]
| imagelv5a = [[File:Eqp_armour_4abo.png]]
| namelv1a = Rusty Chains
| namelv2a = Iron Chains
| namelv3a = Steel Chains
| namelv4a = Hellforged Chains
| namelv5a = '''''Inhuman Bondage'''''
| DODGE1 = 7.5%
| DODGE2 = 12.5%
| DODGE3 = 17.5%
| DODGE4 = 22.5%
| DODGE5 = 27.5%
| HP1 = 26
| HP2 = 33
| HP3 = 40
| HP4 = 47
| HP5 = 54
}}

== Customisation ==
As for any [[heroes|hero]], the Abomination has four different possible colour palette, ranging from brown to red to two different shades of green.
<gallery>
File:Abomination1.png
File:Abomination2.png
File:Abomination3.png
File:Abomination4.png
</gallery>

== Прочее ==
*Abomination изначально разработан Josh Lauer. <ref>http://www.darkestdungeon.com/q-a-with-the-abomination-class-designer-josh-lauer/</ref>
*Josh Lauer фанат оборотней и именно оттуда родилась его идея об Abomination.
*Самая высокоуровневая броня Abomination's называется "Inhuman Bondage", именно так назывался патч в котором был Abomination.

== References ==
<references />

== Комикс ==
<gallery>
File:Abom final logo.jpg
</gallery>

[[Category: Heroes]]

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