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<div id="infobox" style="float:right; padding: 10px;">
{{EnemyInfobox
| name = Bone Rabble
| image = [[File:Bone_Rabble.png|150px]]
| enemyclass = [[Enemy Type|Unholy]]
| size = [[Size|Average]]
| varA = Bone<br />Rabble
| varB = Bone<br />Conscript
| varC = Bone<br />Militia
| hpA = 8
| hpB = 13
| hpC = 16
| dodgeA = 0%
| dodgeB = 10%
| dodgeC = 22.5%
| protectionA = 0%
| protectionB = 0%
| protectionC = 0%
| speedA = 1
| speedB = 2
| speedC = 3
| stunA = 10%
| stunB = 30%
| stunC = 55%
| blightA = 10%
| blightB = 30%
| blightC = 55%
| bleedA = 200%
| bleedB = 220%
| bleedC = 245%
| debuffA = 20%
| debuffB = 40%
| debuffC = 65%
| movA = 10%
| movB = 30%
| movC = 55%
}}
</div>
Even the dead know no rest from the evil within the Darkest Dungeon. Brought back from the grave, the Bone Rabble is an [[Enemy Type#Unholy|Unholy]] enemy that normally resides in the [[Ruins]] with the other undead, but can be found wandering other areas as well. It is usually in the first two ranks of a skeletal party, sometimes only with one other Bone Rabble. With low health, low status resistances save for [[Bleeding|Bleed]], and low damaging attacks, these raised remains are little more than a nuisance and the weakest infantry among the undead ranks.
==Abilities==
{{monsterabilities
|level=1
|attack1name=Bump in the Night
|attack1type=Melee
|attack1req=1, 2, 3.
|attack1tar=1, 2.
|attack1acc=62.5
|attack1crit=2
|attack1damage=2-5
|attack1effect=
|attack1self=
|attack2name=Tic-Toc
|attack2type=Melee
|attack2req=4
|attack2tar=1, 2.
|attack2acc=42.5
|attack2crit=0
|attack2damage=2-5
|attack2effect=
|attack2self=[[File:Poptext_move.png|20px]] [[Move|Forward]] 1
}}
{{monsterabilities
|level=2
|attack1name=Bump in the Night
|attack1type=Melee
|attack1req=1, 2, 3.
|attack1tar=1, 2.
|attack1acc=70
|attack1crit=6
|attack1damage=2-6
|attack1effect=[[File:Poptext_debuff.png|20px]] 120% [[Debuff]]: -7 [[Dodge|DODGE]]
|attack1self=
|attack2name=Tic-Toc
|attack2type=Melee
|attack2req=4
|attack2tar=1, 2.
|attack2acc=50
|attack2crit=0
|attack2damage=2-6
|attack2effect=
|attack2self=[[File:Poptext_move.png|20px]] [[Move|Forward]] 1
}}
{{monsterabilities
|level=3
|attack1name=Bump in the Night
|attack1type=Melee
|attack1req=1, 2, 3.
|attack1tar=1, 2.
|attack1acc=82.5
|attack1crit=7
|attack1damage=3-9
|attack1effect=[[File:Poptext_debuff.png|20px]] 140% [[Debuff]]: -10 [[Dodge|DODGE]]
|attack1self=
|attack2name=Tic-Toc
|attack2type=Melee
|attack2req=4
|attack2tar=1, 2.
|attack2acc=62.5
|attack2crit=0
|attack2damage=3-9
|attack2effect=
|attack2self=[[File:Poptext_move.png|20px]] [[Move|Forward]] 1
}}
[[Category:Enemies]]
{{EnemyInfobox
| name = Bone Rabble
| image = [[File:Bone_Rabble.png|150px]]
| enemyclass = [[Enemy Type|Unholy]]
| size = [[Size|Average]]
| varA = Bone<br />Rabble
| varB = Bone<br />Conscript
| varC = Bone<br />Militia
| hpA = 8
| hpB = 13
| hpC = 16
| dodgeA = 0%
| dodgeB = 10%
| dodgeC = 22.5%
| protectionA = 0%
| protectionB = 0%
| protectionC = 0%
| speedA = 1
| speedB = 2
| speedC = 3
| stunA = 10%
| stunB = 30%
| stunC = 55%
| blightA = 10%
| blightB = 30%
| blightC = 55%
| bleedA = 200%
| bleedB = 220%
| bleedC = 245%
| debuffA = 20%
| debuffB = 40%
| debuffC = 65%
| movA = 10%
| movB = 30%
| movC = 55%
}}
</div>
Even the dead know no rest from the evil within the Darkest Dungeon. Brought back from the grave, the Bone Rabble is an [[Enemy Type#Unholy|Unholy]] enemy that normally resides in the [[Ruins]] with the other undead, but can be found wandering other areas as well. It is usually in the first two ranks of a skeletal party, sometimes only with one other Bone Rabble. With low health, low status resistances save for [[Bleeding|Bleed]], and low damaging attacks, these raised remains are little more than a nuisance and the weakest infantry among the undead ranks.
==Abilities==
{{monsterabilities
|level=1
|attack1name=Bump in the Night
|attack1type=Melee
|attack1req=1, 2, 3.
|attack1tar=1, 2.
|attack1acc=62.5
|attack1crit=2
|attack1damage=2-5
|attack1effect=
|attack1self=
|attack2name=Tic-Toc
|attack2type=Melee
|attack2req=4
|attack2tar=1, 2.
|attack2acc=42.5
|attack2crit=0
|attack2damage=2-5
|attack2effect=
|attack2self=[[File:Poptext_move.png|20px]] [[Move|Forward]] 1
}}
{{monsterabilities
|level=2
|attack1name=Bump in the Night
|attack1type=Melee
|attack1req=1, 2, 3.
|attack1tar=1, 2.
|attack1acc=70
|attack1crit=6
|attack1damage=2-6
|attack1effect=[[File:Poptext_debuff.png|20px]] 120% [[Debuff]]: -7 [[Dodge|DODGE]]
|attack1self=
|attack2name=Tic-Toc
|attack2type=Melee
|attack2req=4
|attack2tar=1, 2.
|attack2acc=50
|attack2crit=0
|attack2damage=2-6
|attack2effect=
|attack2self=[[File:Poptext_move.png|20px]] [[Move|Forward]] 1
}}
{{monsterabilities
|level=3
|attack1name=Bump in the Night
|attack1type=Melee
|attack1req=1, 2, 3.
|attack1tar=1, 2.
|attack1acc=82.5
|attack1crit=7
|attack1damage=3-9
|attack1effect=[[File:Poptext_debuff.png|20px]] 140% [[Debuff]]: -10 [[Dodge|DODGE]]
|attack1self=
|attack2name=Tic-Toc
|attack2type=Melee
|attack2req=4
|attack2tar=1, 2.
|attack2acc=62.5
|attack2crit=0
|attack2damage=3-9
|attack2effect=
|attack2self=[[File:Poptext_move.png|20px]] [[Move|Forward]] 1
}}
[[Category:Enemies]]