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Highwayman

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Новая страница: «<div id="infobox" style="float:right; padding: 10px;"> {{CharacterInfobox | name = Highwayman | image = 250px | maxhp = 22 | maxhpperrank = 4…»
<div id="infobox" style="float:right; padding: 10px;">
{{CharacterInfobox
| name = Highwayman
| image = [[File:Hwyman.png|250px]]
| maxhp = 22
| maxhpperrank = 4
| dodge = 10
| dodgeperrank = 5
| protection = 0
| speed = 5
| speed2 = 5
| speed3 = 6
| speed4 = 6
| speed5 = 7
| accuracy = 0
| criticalhit = 5
| criticalhitperrank = 0.5
| damage = 5-10
| damage2 = 6-12
| damage3 = 7-13
| damage4 = 7-15
| damage5 = 8-16
| stun = 30
| blight = 30
| disease = 30
| deathblow = 67
| mov = 30
| bleed = 30
| debuff = 30
| trap = 40
| forward = 2
| backward = 2
}}
</div>
{{quote|Illusive. Evasive. Persistent. Righteous traits for a rogue.|The [[Narrator]]}}

The [[Highwayman]] is one of the playable [[Characters]] in [[Darkest Dungeon]]. He one of the fastest classes in the game and is able to dish out a lot of damage quickly. He can be placed in both the front ranks and rend enemies with his short sword, or he can pursue enemies from the back with his trusty pistol. He has a lower HP value than most classes, but makes up for this with high evasion. With a flintlock in one hand and a dirk in the other, the Highwayman is sure to make short work of his foes.

==Abilities==
{{quote|A rogue, a thug and a thief, the Highwayman has honed his skills with dirk and flintlock to devastating effect. Whether at range or in a melee, he is equally effective at dispatching his foes. Be it a grapeshot area-of-effect, or single target bleed, the Highwayman's skills focus solely on dealing damage in a variety of ways.|The Guild.}}
{|
|-valign="top"
|{{SkillInfobox
| name = Wicked Slice
| image = [[File:Highwayman.ability.one.png]]
| range = melee
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = ACC base: 85 <br>
CRIT mod: 5% <br><br><br>
| range2 = melee
| positionrequired2 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 = ACC base: 90 <br>
CRIT mod: 6%
| range3 = melee
| positionrequired3 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 = ACC base: 95 <br>
CRIT mod: 6%
| range4 = melee
| positionrequired4 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 = ACC base: 100 <br>
CRIT mod: 6%
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = ACC base: 105 <br>
CRIT mod: 7%
}}

|{{SkillInfobox
| name = Pistol Shot
| image = [[File:highwayman pistol shot.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 85 <br>
DMG mod: -25% <br>
CRIT mod: 10% <br>
Self: +25% DMG vs Marked+
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 90 <br>
DMG mod: -25% <br>
CRIT mod: 11%
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 95 <br>
DMG mod: -25% <br>
CRIT mod: 11%
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 100 <br>
DMG mod: -25% <br>
CRIT mod: 12%
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 105 <br>
DMG mod: -25% <br>
CRIT mod: 12%
}}

|{{SkillInfobox
| name = Point Blank Shot
| image = [[File:highwayman point black shot.png]]
| range = ranged
| positionrequired = [[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = back 1 <br>
ACC base: 95 <br>
DMG mod: 50% <br>
Target: Knockback 1 (100% base)
| range2 = ranged
| positionrequired2 = [[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 = back 1 <br>
ACC base: 100 <br>
DMG mod: 50% <br>
Target: Knockback 1 (110% base)
| range3 = ranged
| positionrequired3 = [[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 = back 1 <br>
ACC base: 105 <br>
DMG mod: 50% <br>
CRIT mod: 1% <br>
Target: Knockback 1 (119% base)
| range4 = ranged
| positionrequired4 = [[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 = back 1 <br>
ACC base: 110 <br>
DMG mod: 50% <br>
CRIT mod: 2% <br>
Target: Knockback 1 (130% base?)
| range5 = ranged
| positionrequired5 = [[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = back 1 <br>
ACC base: 115 <br>
DMG mod: 50% <br>
CRIT mod: 2% <br>
Target: Knockback 1 (140% base?)
}}

|{{SkillInfobox
| name= Open Vein
| image = [[File:highwayman open vein.png]]
| range = melee
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = ACC base: 200 <br>
DMG mod: -15% <br>
Target: Bleed (100% base) <br>
'''2''' pts/rd for 3 rds
| range2 = melee
| positionrequired2 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 = ACC base: 200 <br>
DMG mod: -15% <br>
Target: Bleed (110% base) '''2''' pts/round for 3 rounds
| range3 = melee
| positionrequired3 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 = ACC base: 300 <br>
DMG mod: -15% <br>
CRIT mod: 100% <br>
Target: Bleed (120% base) '''3''' pts/round for 3 rounds
| range4 = melee
| positionrequired4 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 = ACC base: 400 <br>
DMG mod: -15% <br>
CRIT mod: 100% <br>
Target: Bleed (130% base) '''3''' pts/round for 3 rounds
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = ACC base: 500 <br>
DMG mod: -15% <br>
CRIT mod: 100% <br>
Target: Bleed (140% base) '''4''' pts/round for 3 rounds
}}

|-valign="top"
|{{SkillInfobox
| name = Tracking Shot
| image = [[File:highwayman take aim.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 95 <br>
DMG mod: -80% <br>
Self: +12% DMG <br>
Self: +6 ACC <br>
Self: +5% CRT
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 85 <br>
DMG mod: -80% <br>
Self: +14% DMG <br>
+7 ACC <br>
+6% CRT
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 90 <br>
DMG mod: -80% <br>
Self: +16% DMG <br>
+8 ACC <br>
+7% CRT
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 95 <br>
DMG mod: -80% <br>
Self: +18% DMG <br>
+9 ACC <br>
+8% CRT
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 100 <br>
DMG mod: -80% <br>
CRIT mod: 1% <br>
Self: +20% DMG <br>
+10 ACC <br>
+9% CRT
}}

|{{SkillInfobox
| name =Duelist's Advance
| image = [[File:highwayman duelist's advance.png]]
| range = melee
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = forward 1 <br>
ACC base: 85 <br>
DMG mod: -20% <br>
CRIT mod: 2%
| range2 = melee
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = forward 1 <br>
ACC base: 90 <br>
DMG mod: -20% <br>
CRIT mod: 2%
| range3 = melee
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = forward 1 <br>
ACC base: 95 <br>
DMG mod: -20% <br>
CRIT mod: 3%
| range4 = melee
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = forward 1 <br>
ACC base: 100 <br>
DMG mod: -20% <br>
CRIT mod: 4%
| range5 = melee
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = forward 1 <br>
ACC base: 105 <br>
DMG mod: -20% <br>
CRIT mod: 4%
}}

|{{SkillInfobox
| name = Grapeshot Blast
| image = [[File:highwayman grapeshot blast.png]]
| range = ranged
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit = [[File:tripple red dot.png]][[File:grey dot.png]]
| description = ACC base: 85 <br>
DMG mod: -60% <br>
CRIT mod: -7% <br><br>
| range2 = ranged
| positionrequired2 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:tripple red dot.png]][[File:grey dot.png]]
| description2 = ACC base: 90<br>
DMG mod: -60% <br>
CRIT mod: -6%
| range3 = ranged
| positionrequired3 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:tripple red dot.png]][[File:grey dot.png]]
| description3 = ACC base: 95 <br>
DMG mod: -60% <br>
CRIT mod: -6%
| range4 = ranged
| positionrequired4 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:tripple red dot.png]][[File:grey dot.png]]
| description4 = ACC base: 100 <br>
DMG mod: -60% <br>
CRIT mod: -6%
| range5 = ranged
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:tripple red dot.png]][[File:grey dot.png]]
| description5 = ACC base: 105 <br>
DMG mod: -60% <br>
CRIT mod: -5%
}}
|}

==Camping Skills==
{{quote|The Highwayman relishes cynical preparedness and off-color jokes around the campfire. A life spent running and hiding has taught him the tenuous benefit of perimeter alarms, and late-night investigations into the encroaching shadows.|The Survivalist.}}
{|
<b>Shared Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Encourage
| image = [[File:ability_encourage.png]]
| timecost = 2
| target = One Companion
| description = Reduce stress by 15
}}
|{{CampingSkillInfobox
| name = Wound Care
| image = [[File:ability_wound_care.png]]
| timecost = 2
| target = One Companion
| description = Heal 15% <br>
Removes target bleeding<br>
Removes target blight<br>
}}
|{{CampingSkillInfobox
| name = Pep Talk
| image = [[File:ability_pep_talk.png]]
| timecost = 2
| target = One Companion
| description = +15% Stress Resist
}}
|}
{|

{|
<b>Unique Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Gallows Humor
| image = [[File:ability_Gallows_Humor.png]]
| timecost = 4
| target = Self
| description = Reduce stress by 25 <br>
All Companions: <br>
(75% chance) Reduce stress by 20 <br>
(25% chance) Increase stress by 10
}}
|{{CampingSkillInfobox
| name = Unparalleled Finesse
| image = [[File:ability_Uncatchable.png]]
| timecost = 4
| target = Self
| description = +10 DODGE<br>
+2 SPD<br>
+20% DMG Melee Skills<br>
+10 ACC Melee Skills<br>
}}
|{{CampingSkillInfobox
| name = Clean Guns
| image = [[File:ability_Clean_Guns.png]]
| timecost = 4
| target = Self
| description = +10 ACC Ranged Skills <br>
+20% DMG Ranged Skills <br>
+5% CRT Ranged Skills
}}
|{{CampingSkillInfobox
| name = Bandit's Sense
| image = [[File:ability_Bandit's_Sense.png]]
| timecost = 4
| target = Self
| description = Prevents nighttime ambush<br>
-20% Chance Party Surprised<br>
+20% Chance Monster Surprised
}}
|}

== Weapon and Armor ==
{{quote|The highwayman's reinforced overcoat will dull a knife-strike, but he relies more on evasion than damage mitigation. His flintlock and short sword afford him great versatility; he is never out of position, or caught unawares.|The Blacksmith.}}

{{EquipmentInfoBox
| weapon = Pistol & Blade
| imagelv1w = [[File:Eqp_weapon_4hig_(2).png]]
| imagelv2w = [[File:Eqp_weapon_4hig_(3).png]]
| imagelv3w = [[File:Eqp_weapon_4hig_(4).png]]
| imagel4vw = [[File:Eqp_weapon_4hig_(5).png]]
| imagelv5w = [[File:Eqp_weapon_4hig_(1).png]]
| namelv1w = Flintlock, Rusty Blade
| namelv2w = Versatile Pistol and Blade
| namelv3w = Polished Pistol and Blade
| namelv4w = Fluted Pistol, Sharpened Edge
| namelv5w = ''Thunder and Lightning''
| DMG1 = 5-10
| DMG2 = 6-12
| DMG3 = 7-13
| DMG4 = 7-15
| DMG5 = 8-16
| CRT1 = 5.0%
| CRT2 = 5.5%
| CRT3 = 6.0%
| CRT4 = 6.5%
| CRT5 = 7.0%
| SPD1 = 5
| SPD2 = 5
| SPD3 = 6
| SPD4 = 6
| SPD5 = 7
| armor = Bandit's Overcoat
| imagelv1a = [[File:Eqp_armour_0hig.png]]
| imagelv2a = [[File:Eqp_armour_1hig.png]]
| imagelv3a = [[File:Eqp_armour_2hig.png]]
| imagelv4a = [[File:Eqp_armour_3hig.png]]
| imagelv5a = [[File:Eqp_armour_4hig.png]]
| namelv1a = Worn Overcoat
| namelv2a = Durable Overcoat
| namelv3a = Padded Overcoat
| namelv4a = Bandit's Overcoat
| namelv5a = ''The Uncatchable''
| DODGE1 = 10
| DODGE2 = 15
| DODGE3 = 20
| DODGE4 = 25
| DODGE5 = 30
| HP1 = 22
| HP2 = 26
| HP3 = 30
| HP4 = 34
| HP5 = 38
}}

== Customisation ==
As for every [[heroes|hero]], the Highwayman has four different colour palettes to choose from: red, green, blue and brown.
<gallery>
File:High1.png
File:High2.png
File:High3.png
File:High4.png
</gallery>

== Barks ==
{{Quote|<whistles>|Highwayman|Using a self-only [[Camping Skills|Clean Guns]]}}

{{Quote|Not but my own blade will find the heart of these monstrosities!|Highwayman|Using a self-only [[Camping Skills|Unparalleled finesse]]}}

== Trivia ==
* Dismas, the name of the default Highwayman, is named after the penitent thief who was crucified next to Jesus.
* The Highwayman and the [[Grave Robber]] have many similarities with each other. They are also the only class that share a unique Camp Skill, that being Gallows Humor.

== Comic ==
<gallery>
File:Hwy final logo.jpg
</gallery>


[[Category: Heroes]]

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