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Hound Master

13 640 байтов добавлено, 11:33, 2 февраля 2016
Новая страница: «<div id="infobox" style="float:right; padding: 10px;"> {{CharacterInfobox | name = Hound Master | image = 300px | maxhp = 21 | maxhpperr…»
<div id="infobox" style="float:right; padding: 10px;">
{{CharacterInfobox
| name = Hound Master
| image = [[File:Hound Master.png|300px]]
| maxhp = 21
| maxhpperrank = 7
| dodge = 10
| dodgeperrank = 5
| protection = 0
| speed = 6
| speed2 = 6
| speed3 = 7
| speed4 = 7
| speed5 = 8
| accuracy = 0
| criticalhit = 5
| criticalhitperrank = 0.5
| damage = 4-7
| damage2 = 5-8
| damage3 = 6-10
| damage4 = 6-11
| damage5 = 7-13
| stun = 40
| blight = 40
| disease = 30
| deathblow = 67
| mov = 40
| bleed = 40
| debuff = 30
| trap = 40
| forward = 2
| backward = 2
| provisions = 2 Dog Treats
}}

</div>
The [[Hound Master]] is one of the playable [[Character Classes]] in [[Darkest Dungeon]]. It was released in the Corpse and Hound Update on July 15th.

== Descriptions ==
{{quote|A tough and uncommonly compassionate ex-lawman, the Houndmaster and his faithful Wolfhound work in tandem to bring down their enemies and protect the innocent.Together they stalk the back ranks, bursting forth in a flurry of harrying bleeds, gnashing teeth, and stunning blows. Should the tide of battle turn, the pair can support an ailing party by protecting the weak, and rallying the stressed. -Guild}}
{{quote|Still clad in his worn Gendarme's uniform, the Houndmaster's focus is on evasion over mitigation. His cudgel is an effective stunning tool, but it is the Hound who delivers the pair's most crippling blows, especially when he's been fed an invigorating snack! -Blacksmith}}{{quote|A clever lawman knows the value of preparedness and information. To this end, the Houndmaster can send his Wolfhound to scout ahead, or put him on watch to ensure a good night's rest. If spirit's are low, the dog's affectionate companionship can soften the heart, and ease the mind. -Survivalist}}

== Abilities ==
{|
|-valign="top"
|{{SkillInfobox
|name = Hound's Rush
|image = [[File:Hounds rush.png]]

|range = ranged
|positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description = ACC base: 85 <br>CRIT mod: 2% <br>Target: Bleed (100% base) <br>'''1''' pts/rd for 3 rds <br>Self: <br>+15% DMG vs Beast <br>+60% DMG vs Marked+
|range2 = ranged
|positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description2 = ACC base: 90 <br> CRIT mod: 3% <br> Target: Bleed (110% base) 1 pts/rd for 3 rds <br> Self: +20% DMG vs Beast <br> +70% DMG vs Marked+
|range3 = ranged
|positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description3 = ACC base: 95 <br> CRIT mod: 4% <br> Target: Bleed (120% base) 2 pts/rd for 3 rds <br> Self: +25% DMG vs Beast <br> +80% DMG vs Marked+
|range4 = ranged
|positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description4 = ACC base: 100 <br> CRIT mod: 4% <br> Target: Bleed (130% base) 2 pts/rd for 3 rds <br> Self: +30% DMG vs Beast <br> +90% DMG vs Marked+
|range5 = ranged
|positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description5 = ACC base: 105 <br> CRIT mod: 4% <br> Target: Bleed (140% base) 3 pts/rd for 3 rds <br> Self: +35% DMG vs Beast <br> +100% DMG vs Marked+
}}

|{{SkillInfobox
|name = Hound's Harry
|image = [[File:Hounds harry.png]]

|range = ranged
|positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit = [[File:Quad red dot.png]]
|description = ACC base: 85 <br>
DMG mod: -80% <br>
Target: Bleed (100% base) <br>
'''1''' pts/rd for 3 rds
|range2 = ranged
|positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit2 = [[File:Quad red dot.png]]
|description2 = ACC base: 90 <br> DMG mod: -80% <br> Target: Bleed (110% base) 1 pts/rd for 3 rds
|range3 = ranged
|positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit3 = [[File:Quad red dot.png]]
|description3 = ACC base: 95 <br> DMG mod: -80% <br> CRIT mod: 1% <br> Target: Bleed (120% base) 2 pts/rd for 3 rds
|range4 = ranged
|positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit4 = [[File:Quad red dot.png]]
|description4 = ACC base: 100 <br> DMG mod: -80% <br> CRIT mod: 2% <br> Target: Bleed (130% base) 2 pts/rd for 3 rds
|range5 = ranged
|positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit5 = [[File:Quad red dot.png]]
|description5 = ACC base: 105 <br> DMG mod: -80% <br> CRIT mod: 2% <br> Target: Bleed (140% base) 3 pts/rd for 3 rds
}}

|{{SkillInfobox
|name = Whistle
|image = [[File:Whistle.png]]

|range = ranged
|positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description = ACC base: 100 <br> DMG mod: -100% <br> Target: Mark Target <br> -20% PROT (130% base)
|range2 = ranged
|positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description2 = ACC base: 105 <br> DMG mod: -100% <br> Target: Mark Target <br> -22% PROT (140% base)
|range3 = ranged
|positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description3 = ACC base: 110 <br> DMG mod: -100% <br> Target: Mark Target <br> -25% PROT (150% base)
|range4 = ranged
|positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description4 = ACC base: 115 <br> DMG mod: -100% <br> Target: Mark Target <br> -27% PROT (160% base)
|range5 = ranged
|positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
|description5 = ACC base: 120 <br> DMG mod: -100% <br> Target: Mark Target <br> -30% PROT (170% base)
}}

|{{SkillInfobox
|name = Cry Havoc
|image = [[File:Howl.png]]

|range = heal
|positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
|positionhit = [[File:quad yellow dot.png]]
|description = Party: Stress Heal +3 (65% chance)
|range2 = heal
|positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
|positionhit2 = party
|description2 = Target: Stress heal +4 (65% chance)
|range3 = heal
|positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
|positionhit3 = party
|description3 = Target: Stress heal +5 (66% chance)
|range4 = heal
|positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
|positionhit4 = party
|description4 = Target: Stress heal +6 (66% chance)
|range5 = heal
|positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
|positionhit5 = party
|description5 = Target: Stress heal +7 (66% chance)
}}
|}

{|
|-valign="top"
|{{SkillInfobox
|name = Guard Dog
|image = [[File:Guard dog.png]]

|range = buff
|positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit = party
|description = Target: Guard Ally <br> Self : +15 DODGE
|range2 = buff
|positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit2 = party
|description2 = Target: Guard Ally <br> Self : +18 DODGE
|range3 = buff
|positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit3 = party
|description3 = Target: Guard Ally <br> Self : +20 DODGE
|range4 = buff
|positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit4 = party
|description4 = Target: Guard Ally <br> Self : +22 DODGE
|range5 = buff
|positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit5 = party
|description5 = Target: Guard Ally <br> Self : +25 DODGE
}}

|{{SkillInfobox
|name = Lick Wounds
|image = [[File:Lick wounds.png]]

|range = heal
|positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit = self
|description = Self: Heal 5 HP
|range2 = heal
|positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit2 = self
|description2 = Self: Heal 6 HP
|range3 = heal
|positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit3 = self
|description3 = Self: Heal 7 HP
|range4 = heal
|positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit4 = self
|description4 = Self: Heal 8 HP
|range5 = heal
|positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
|positionhit5 = self
|description5 = Self: Heal 10 HP
}}

|{{SkillInfobox
|name = Blackjack
|image = [[File:Blackjack.png]]

|range = melee
|positionrequired = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
|description = ACC base: 95 <br>DMG mod: -60% <br>CRIT mod: 1% <br>Target: Stun (125% base)
|range2 = melee
|positionrequired2 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
|description2 = ACC base: 100 <br> DMG mod: -60% <br> CRIT mod: 2% <br> Target: Stun (135% base)
|range3 = melee
|positionrequired3 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
|description3 = ACC base: 105 <br> DMG mod: -60% <br> CRIT mod: 2% <br> Target: Stun (145% base)
|range4 = melee
|positionrequired4 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
|description4 = ACC base: 110 <br> DMG mod: -60% <br> CRIT mod: 2% <br> Target: Stun (155% base)
|range5 = melee
|positionrequired5 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
|positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
|description5 = ACC base: 1115 <br> DMG mod: -60% <br> CRIT mod: 3% <br> Target: Stun (165% base)
}}
|}

==Camping Skills==
{|
<b>Shared Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Encourage
| image = [[File:ability_encourage.png]]
| timecost = 2
| target = One Companion
| description = Reduce stress by 15
}}
|{{CampingSkillInfobox
| name = Wound Care
| image = [[File:ability_wound_care.png]]
| timecost = 2
| target = One Companion
| description = Heal 15% <br>
Removes target bleeding<br>
Removes target blight<br>
}}
|{{CampingSkillInfobox
| name = Pep Talk
| image = [[File:ability_pep_talk.png]]
| timecost = 2
| target = One Companion
| description = +15% Stress Resist
}}
|}

{|
<b>Unique Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Hound's Watch
| image = [[File:Camp_skill_hounds_watch.png]]
| timecost = 4
| target = Self
| description = -20% chance for the party to be surprised<br>
+20% chance for the enemies to be surprised<br>
Prevents a nighttime ambush<br>
}}
|{{CampingSkillInfobox
| name = Therapy Dog
| image = [[File:Camp_skill_therapy_dog.png]]
| timecost = 3
| target = All Companions
| description = -10 stress on other party members
-10% Stress DMG on other party members
}}
|{{CampingSkillInfobox
| name = Man's Best Friend
| image = [[File:Camp_skill_pet_the_hound.png]]
| timecost = 2
| target = Self
| description = -20 stress on self<br>
}}
|{{CampingSkillInfobox
| name = Release the Hound
| image = [[File:Camp_skill_release_the_hound.png]]
| timecost = 4
| target = Self
| description = +50% scouting chance
}}
|}

== Customisation ==
As for every [[heroes|hero]], the Hound Master has four different colour palettes to choose from: green, white, black and red.
<gallery>
File:Hound1.png
File:Hound2.png
File:Hound3.png
File:Hound4.png
</gallery>

==Trivia==
The Dog Treats are a reference to the Scooby Snacks from Scooby Doo.
[[Category: Heroes]]

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