Шаблон:Heroability

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Версия от 21:37, 11 марта 2016; Admin (обсуждение | вклад)

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Ability name
Smite.png Range Rank Target Damage Accuracy Crit mod Effect Self
Melee
Yellow dot.pngYellow dot.pngYellow dot.pngYellow dot.png
Red dotr.pngRed dotlr.pngRed dotlr.pngRed dotl.png
Base 100 0 None None
Further levels
Level 2 Base 100 0 None None
Level 3 Base 100 0 None None
Level 4 Base 100 0 None None
Level 5 Base 100 0 None None


Documentation

This template will display a table with information about a single hero ability. The table will shape itself automatically depending on whether it is a healing or damaging ability. Healing ability are those that heal either health, stress or both. Everything else is to be considered a damaging ability, even if it deals no damage.

Levels of the ability from 2 to 5 will be collapsed at first, and are expandable by the user if interested.

Usage

All variables are required unless specified (see list of variables below). Use the template by entering the following and then filling up each variable accordingly (again, see list of variables):

{{heroability
|name=
|image=
|heal=
|range=
|rank=
|target=
|value=
|accuracy=
|crit=
|effect=
|self=
|valuelv2=
|accuracylv2=
|critlv2=
|effectlv2=
|selflv2=
|valuelv3=
|accuracylv3=
|critlv3=
|effectlv3=
|selflv3=
|valuelv4=
|accuracylv4=
|critlv4=
|effectlv4=
|selflv4=
|valuelv5=
|accuracylv5=
|critlv5=
|effectlv5=
|selflv5=
}}

Variables

Variable Usage
name Write the name of the ability.
image Write the file name of the ability icon without any prefix or wikicode. For example, for File:Smite.png, simply write Smite.png.
heal Write exactly like so: yes if the ability is a heal. Write buff if the ability is a buff. Write nothing otherwise.
range If the ability is a heal, leave blank, otherwise write ranged if the ability is ranged; write melee or leave blank for melee abilities.
rank Write the ranks where the hero is allowed to cast the ability; the template will automatically compose the right image. Example: if the ability can be used from all but the front row, write any of the following (all of them work): 123 or 1, 2, 3 or 1,2,3.
target Write the target ranks where the ability will hit; the template will automatically compose the right image. Example: if the ability can target the front two rows, any of the following (all of them work): 12 or 1, 2 or 1,2.

For abilities that hit more than one rank, put a + sign between the ranks; don't put any space between numbers and + signs. Example: if the ability will hit every rank except the front, write exactly as follows: 2+3+4. Finally, if the ability can only target the user, write: self, always lower-case.

value Write the heal amount or the damage multiplier (including the % sign). If the ability doesn't say anything or the multiplier is 100% (normal damage), leave blank and the template will autocomplete. If the ability is a buff that only affects the user, write None and put the effects under self (see below).
accuracy If the ability is a heal, leave blank. If not, write the accuracy base. If the ability doesn't say anything, leave blank.
crit Write the crit modifier. If the ability doesn't say anything, leave blank.
effect Write any additional effect, such as Stun, Shuffle, Bleed or +60% DMG vs Marked, etc. Only write effects that affect the target of the ability. If there is none, leave blank.
self Write any additional effect that affects the user. If there is none, leave blank.
valuelv# Like value above, but for ability levels different than 1. You have to enter one per level from 2 to 5. If the value doesn't change by levelling up, copy the level 1 value, don't leave blank unless the level 1 value is as well.
accuracylv# Like accuracy above, but for ability levels different than 1. You have to enter one per level from 2 to 5. If the value doesn't change by levelling up, copy the level 1 value, don't leave blank. You can, however, leave this blank at all levels if the ability is a heal.
critlv# Like crit above, but for ability levels different than 1. You have to enter one per level from 2 to 5. If the value doesn't change by levelling up, copy the level 1 value, don't leave blank.
effectlv# Like effect above, but for ability levels different than 1. You have to enter one per level from 2 to 5. If the value doesn't change by levelling up, copy the level 1 value, don't leave blank.
selflv# Like self above, but for ability levels different than 1. You have to enter one per level from 2 to 5. If the value doesn't change by levelling up, copy the level 1 value, don't leave blank.