Изменения
updated ability template
<div id="infobox" style="float:right; padding: 10px;">
{{EnemyInfobox
| name = Sea Maggot
| image = [[File:Sea_Maggot.png|150px]]
| enemyclass = [[Enemy_Type|Eldritch]]
| size = [[Size|Small]]
| varA = Sea<br />Maggot
| varB = Plated<br />Maggot
| varC = Armored<br />Maggot
| hpA = 5
| hpB = 8
| hpC = 10
| dodgeA = 0%
| dodgeB = 10%
| dodgeC = 23%
| protectionA = 75%
| protectionB = 75%
| protectionC = 75%
| speedA = −5
| speedB = −4
| speedC = −3
| stunA = 50%
| stunB = 70%
| stunC = 95%
| blightA = 20%
| blightB = 40%
| blightC = 65%
| bleedA = 40%
| bleedB = 60%
| bleedC = 85%
| debuffA = 10%
| debuffB = 30%
| debuffC = 55%
| movA = 10%
| movB = 30%
| movC = 55%
}}
</div>
The Sea Maggot is an [[Enemy_Type|Eldritch]] type that appears in the [[Cove]]. It is an incredibly slow enemy with pitiful hit points, but it makes up this with a huge [[Protection Points|PROT]] bonus <!-- Anyone else get the feeling that this is because so many people complained about normal Maggots have PROT when it was first introduced? --> and can inflict [[Disease|diseases]] on heroes.
== Behaviour ==
:
== Abilities ==
{{monsterabilities
|level=1
|attack1name=Brine
|attack1type=melee
|attack1req=1, 2, 3, 4.
|attack1tar=1, 2, 3, 4.
|attack1acc=63
|attack1crit=2
|attack1damage=2-4
|attack1effect=[[File:Poptext_debuff.png|20px]] 100% Debuff: -5 DODGE, [[File:Poptext_disease.png|20px]] 15?% Disease (random)
|attack1self=
}}
{{monsterabilities
|level=2
|attack1name=Brine
|attack1type=melee
|attack1req=1, 2, 3, 4.
|attack1tar=1, 2, 3, 4.
|attack1acc=70
|attack1crit=6
|attack1damage=3-5
|attack1effect=[[File:Poptext_debuff.png|20px]] 120% Debuff: -7 DODGE, [[File:Poptext_disease.png|20px]] 15?% Disease (random)
|attack1self=
}}
{{monsterabilities
|level=3
|attack1name=Brine
|attack1type=melee
|attack1req=1, 2, 3, 4.
|attack1tar=1, 2, 3, 4.
|attack1acc=83
|attack1crit=7
|attack1damage=4-8
|attack1effect=[[File:Poptext_debuff.png|20px]] 140% Debuff: -10 DODGE, [[File:Poptext_disease.png|20px]] 15?% Disease (random)
|attack1self=
}}
[[Category:Enemies]]
{{EnemyInfobox
| name = Sea Maggot
| image = [[File:Sea_Maggot.png|150px]]
| enemyclass = [[Enemy_Type|Eldritch]]
| size = [[Size|Small]]
| varA = Sea<br />Maggot
| varB = Plated<br />Maggot
| varC = Armored<br />Maggot
| hpA = 5
| hpB = 8
| hpC = 10
| dodgeA = 0%
| dodgeB = 10%
| dodgeC = 23%
| protectionA = 75%
| protectionB = 75%
| protectionC = 75%
| speedA = −5
| speedB = −4
| speedC = −3
| stunA = 50%
| stunB = 70%
| stunC = 95%
| blightA = 20%
| blightB = 40%
| blightC = 65%
| bleedA = 40%
| bleedB = 60%
| bleedC = 85%
| debuffA = 10%
| debuffB = 30%
| debuffC = 55%
| movA = 10%
| movB = 30%
| movC = 55%
}}
</div>
The Sea Maggot is an [[Enemy_Type|Eldritch]] type that appears in the [[Cove]]. It is an incredibly slow enemy with pitiful hit points, but it makes up this with a huge [[Protection Points|PROT]] bonus <!-- Anyone else get the feeling that this is because so many people complained about normal Maggots have PROT when it was first introduced? --> and can inflict [[Disease|diseases]] on heroes.
== Behaviour ==
:
== Abilities ==
{{monsterabilities
|level=1
|attack1name=Brine
|attack1type=melee
|attack1req=1, 2, 3, 4.
|attack1tar=1, 2, 3, 4.
|attack1acc=63
|attack1crit=2
|attack1damage=2-4
|attack1effect=[[File:Poptext_debuff.png|20px]] 100% Debuff: -5 DODGE, [[File:Poptext_disease.png|20px]] 15?% Disease (random)
|attack1self=
}}
{{monsterabilities
|level=2
|attack1name=Brine
|attack1type=melee
|attack1req=1, 2, 3, 4.
|attack1tar=1, 2, 3, 4.
|attack1acc=70
|attack1crit=6
|attack1damage=3-5
|attack1effect=[[File:Poptext_debuff.png|20px]] 120% Debuff: -7 DODGE, [[File:Poptext_disease.png|20px]] 15?% Disease (random)
|attack1self=
}}
{{monsterabilities
|level=3
|attack1name=Brine
|attack1type=melee
|attack1req=1, 2, 3, 4.
|attack1tar=1, 2, 3, 4.
|attack1acc=83
|attack1crit=7
|attack1damage=4-8
|attack1effect=[[File:Poptext_debuff.png|20px]] 140% Debuff: -10 DODGE, [[File:Poptext_disease.png|20px]] 15?% Disease (random)
|attack1self=
}}
[[Category:Enemies]]