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Brigand Fusilier

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<div id="infobox" style="float:right; padding: 10px;">
{{EnemyInfobox
| name = Brigand Fusilier
| image = [[File:Brigand Fusilier.png|150px]]
| enemyclass = [[Enemy Type|Human]]
| size = [[Size|Average]]
| varA = Brigand<br />Fusilier
| varB = Outlaw<br />Fusilier
| varC = Infamous<br />Fusilier
| hpA = 12
| hpB = 19
| hpC = 25
| dodgeA = 7%
| dodgeB = 17.5%
| dodgeC = 30%
| protectionA = 0%
| protectionB = 0%
| protectionC = 0%
| speedA = 6
| speedB = 7
| speedC = 8
| stunA = 25%
| stunB = 45%
| stunC = 70%
| blightA = 20%
| blightB = 40%
| blightC = 65%
| bleedA = 20%
| bleedB = 40%
| bleedC = 65%
| debuffA = 15%
| debuffB = 40%
| debuffC = 65%
| movA = 25%
| movB = 45%
| movC = 70%
}}
</div>

One of the members of the infamous "Brigands Brigade", the Brigand Fusilier suppresses the bandits' foes with sprays of lead sweeping the entire party while making them easier to hit thanks to his [[dodge]]-lowering [[debuff]]. Be wary of underestimating this opponent, for his deceptively low damage can deal critical hits to all party members or effectively threaten to kill any hero on [[Death's Door]] with every turn.

== Behaviour and strategy ==
His high speed causes the Brigand Fusilier to act sooner than many other monsters and characters. His main attack, able to hit all party members, can also cause them to lose [[dodge]], effectively rendering them more vulnerable to further attacks. In addition to this, his ability to hit all party members at the same time makes any healer's job harder and is thus a force to be reckoned with especially if the battle draws long or if the party is not accompanied by a healer that can mitigate its damage. Defensive strategies such as guarding or improving the party's [[dodge]] are ineffective: area of effect attacks like Blanket Fire ignore [[Guard|guarded]] heroes and counteract dodge buffs such as [[Man-at-Arms]]'s Bolster.

The Brigand Fusilier is always positioned on the back of the enemy formation, away from the range of usual front-liners such as [[Leper]] or [[Crusader]]. His low HP, however, makes him extremely easy to take down by heroes able to target the back rows, such as the [[Grave Robber]], the [[Hound Master]] or the [[Hellion]]. If immediate elimination is impossible, he is an easy target for stuns such as [[Bounty Hunter]]'s Flashbang or [[Plague Doctor]]'s Blinding Gas, able to give some respite from his attacks while the party fortifies itself with buffs, deals with front-line foes defending the Fusilier or prepares countermeasures. The Fusilier also has low resistances to both [[blight]] and [[Bleeding|bleed]], so when direct targeting is arduous, damage over time abilities, which are often able to target the back rows, can be employed successfully.

Other effective measures against him are [[move]] skills akin to Bounty Hunter's Come Hither or [[Occultist]]'s Daemon's Pull, able to bring him into the front lines. When in the first row, the Brigand Fusilier will forfeit his regular attack in favour of Rushed Shot, a single target attack that allows him to back down to a safer position; this attack is weaker than Blanket Fire and targets only one hero, meaning that moving the Fusilier out of the rear positions renders him almost inoffensive, giving time to finish him off before he can go back to the offensive. This strategy is especially effective when using the Bounty Hunter's Flashbang, able to both move him to the front and stun him at the same time. Additionally, when he is paired with a [[Brigand Bloodletter]], moving the Fusilier to an adjacent position makes it possible to hit both enemies with area of effect attacks such as the Crusader's Zealous Accusation or Leper's Hew, allowing to inflict nefarious damage on him while weakening the much tougher Bloodletter at the same time.

==Abilities==
{{monsterabilities
|level=1
|attack1name=Blanket Fire
|attack1type=Ranged
|attack1req=2, 3, 4.
|attack1tar=1+2+3+4.
|attack1acc=72.5
|attack1crit=0
|attack1damage=1-3
|attack1effect=[[File:Poptext_debuff.png|20px]] 100% Debuff: -2 DODGE
|attack1self=
|attack2name=Rushed Shot
|attack2type=Melee
|attack2req=1
|attack2tar=1, 2, 3.
|attack2acc=62.5
|attack2crit=6
|attack2damage=2-4
|attack2effect=
|attack2self=[[File:Poptext_move.png|20px]] Back 1
}}
{{monsterabilities
|level=2
|attack1name=Blanket Fire
|attack1type=Ranged
|attack1req=2, 3, 4.
|attack1tar=1+2+3+4.
|attack1acc=80
|attack1crit=4
|attack1damage=2-5
|attack1effect=[[File:Poptext_debuff.png|20px]] 120% Debuff: -4 DODGE
|attack1self=
|attack2name=Rushed Shot
|attack2type=Melee
|attack2req=1
|attack2tar=1, 2, 3.
|attack2acc=70
|attack2crit=11
|attack2damage=3-5
|attack2effect=
|attack2self=[[File:Poptext_move.png|20px]] Back 1
}}
{{monsterabilities
|level=3
|attack1name=Blanket Fire
|attack1type=Ranged
|attack1req=2, 3, 4.
|attack1tar=1+2+3+4.
|attack1acc=92.5
|attack1crit=5
|attack1damage=2-6
|attack1effect=[[File:Poptext_debuff.png|20px]] 140% Debuff: -6 DODGE
|attack1self=
|attack2name=Rushed Shot
|attack2type=Melee
|attack2req=1
|attack2tar=1, 2, 3.
|attack2acc=82.5
|attack2crit=12
|attack2damage=4-8
|attack2effect=
|attack2self=[[File:Poptext_move.png|20px]] Back 1
}}

[[Category:Enemies]]
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