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Arbalest

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<div id="infobox" style="float:right; padding: 10px;">
{{CharacterInfobox
| name = Arbalest
| image = [[File:Arbalest.png|250px]]
| maxhp = 27
| maxhpperrank = 7
| dodge = 0
| dodgeperrank = 5
| protection = 0
| speed = 3
| speed2 = 3
| speed3 = 4
| speed4 = 4
| speed5 = 5
| accuracy = 0
| criticalhit = 7.5
| criticalhitperrank = 0.5
| damage = 4-9
| damage2 = 5-11
| damage3 = 6-13
| damage4 = 6-14
| damage5 = 7-16
| stun = 40
| blight = 30
| disease = 30
| deathblow = 67
| mov = 40
| bleed = 30
| debuff = 30
| trap = 10
| forward = 0
| backward = 2
| provisions = Bandage
}}
</div>
{{quote|Shoot, bandage and pillage- the dancing steps of war.|The [[Narrator]]}}

The [[Arbalest]] is one of the playable [[Character Classes]] in [[Darkest Dungeon]]. Clad in heavy armor and able to vanquish foes with her massive crossbow, she is like a living embodiment of a cannon. Her life of war has given her many skills for the battlefield such as marking down targets, raining arrows upon her foes and even firing bolas to disrupt the enemy's formation. She also learned how to dress and treat wounds, and can apply makeshift healing upon the battlefield. Given enough time at camp, she can treat the wounds of all her allies, or even instruct them in how to be quicker than their adversaries. As long as she is given ample distance between herself and her query, no foe is safe from this sharpshooter's wrath.

==Abilities==
{{quote|
A runaway turned soldier, the Arbalest is the definitive backline fighter. Able to rain suppressing fire down on the enemy, snipe high profile targets and apply powerfully effective first-aid, she is a rallying point, a turret, a beacon in the dark.
|Guild
}}
{|
|-valign="top"
|{{SkillInfobox
| name = Sniper Shot
| image = [[File:Sniper Shot.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 95 <br>CRIT mod: 5% <br>Self: <br>+50% DMG vs Marked+ <br>+5% CRIT vs Marked+
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 100 <br>
CRIT mod: 6% <br>
Self: +60% DMG vs Marked+ <br>
+6% CRT vs Marked+
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 105 <br>
CRIT mod: 6% <br>
Self: +70% DMG vs Marked+ <br>
+7% CRT vs Marked+
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 110 <br>
CRIT mod: 6% <br>
Self: +80% DMG vs Marked+ <br>
+8% CRT vs Marked+
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 115 <br>
CRIT mod: 7% <br>
Self: +100% DMG vs Marked+ <br>
+10% CRT vs Marked+
}}

|{{SkillInfobox
| name = Suppressing Fire
| image = [[File:Suppressing Fire.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit = [[File:grey dot.png]][[File:tripple red dot.png]]
| description = ACC base: 85 <br>DMG mod: -80% <br>CRIT mod: -5% <br>Target: -5 ACC (100% base) <br>Target: -5% CRT (100% base)
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:tripple red dot.png]]
| description2 = ACC base: 90 <br>
DMG mod: -80% <br>
CRIT mod: -4% <br>
Target: -6 ACC (110% base) <br>
-6% CRT (110% base)
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:tripple red dot.png]]
| description3 = ACC base: 95 <br>
DMG mod: -80% <br>
CRIT mod: -4% <br>
Target: -7 ACC (120% base) <br>
-7% CRT (120% base)
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:tripple red dot.png]]
| description4 = ACC base: 100 <br>
DMG mod: -80% <br>
CRIT mod: -4% <br>
Target: -8 ACC (130% base) <br>
-8% CRT (130% base)
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:tripple red dot.png]]
| description5 = ACC base: 105 <br>
DMG mod: -80% <br>
CRIT mod: -3% <br>
Target: -10 ACC (140% base) <br>
-10% CRT (140% base)
}}

|{{SkillInfobox
| name = Sniper's Mark
| image = [[File:Sniper's Mark.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 100 <br>DMG mod: -100% <br>Mark Target <br>-20% DODGE (100% base)
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 105 <br>
DMG mod: -100% <br>
Target: Mark Target
-22.5% DODGE (140% base)
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 110 <br>
DMG mod: -100% <br>
Target: Mark Target
-25% DODGE (150% base)
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 115 <br>
DMG mod: -100% <br>
Target: Mark Target
-27.5% DODGE (160% base)
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 120 <br>
DMG mod: -100% <br>
Target: Mark Target
-30% DODGE (170% base)
}}

|{{SkillInfobox
| name = Bola
| image = [[File:Bola.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit = [[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = ACC base: 95 <br>DMG mod: -50% <br>CRIT mod: 5% <br>Target: Knockback 1 (75% base)
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 = ACC base: 100 <br>
DMG mod: -50% <br>
CRIT mod: 6% <br>
Target: Knockback 1 (84% base)
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 = ACC base: 105 <br>
DMG mod: -50% <br>
CRIT mod: 6% <br>
Target: Knockback 1 (94% base)
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 = ACC base: 110 <br>
DMG mod: -50% <br>
CRIT mod: 6% <br>
Target: Knockback 1 (104% base)
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:double red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = ACC base: 115 <br>
DMG mod: -50% <br>
CRIT mod: 7% <br>
Target: Knockback 1 (104% base)
}}

|-valign="top"
|{{SkillInfobox
| name = Blindfire
| image = [[File:Blindfire.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = random target <br>ACC base: 80 <br>DMG mod: -10% <br>Self: +5 SPD
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = random target <br>
ACC base: 85 <br>
DMG mod: -10% <br>
Self: +6 SPD
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = random target <br>
ACC base: 90 <br>
DMG mod: -10% <br>
CRIT mod: 1% <br>
Self: +7 SPD
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = random target <br>
ACC base: 95 <br>
DMG mod: -10% <br>
CRIT mod: 2% <br>
Self: +8 SPD
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = random target <br>
ACC base: 100 <br>
DMG mod: -10% <br>
CRIT mod: 2% <br>
Self: +9 SPD
}}

|{{SkillInfobox
| name = Battlefield Bandage
| image = [[File:Battlefield Bandage.png]]
| range = heal
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description = heal 2-3 <br>Target: +20% Heals Received
| range2 = heal
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description2 = heal 3-3 <br>
Target: +24% Heal Received
| range3 = heal
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description3 = heal 3-4 <br>
Target: +28% Heal Received
| range4 = heal
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description4 = heal 4-4 <br>
Target: +33% Heal Received
| range5 = heal
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description5 = heal 4-5 <br>
Target: +38% Heal Received
}}

|{{SkillInfobox
| name= Rallying Flare
| image = [[File:Rallying Flare.png]]
| range = heal
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description = Clear Stun <br>Clear Marked Target <br>Target: +10% Debuff Resist <br>Torch +3
| range2 = heal
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description2 = Torch +4 <br>
Clear Stun <br>
Clear Marked Target <br>
+12.5% debuff resistance
| range3 = heal
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description3 = Torch +5 <br>
Clear Stun <br>
Clear Marked Target<br>
+15% debuff resistance
| range4 = heal
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description4 = Torch +6 <br>
Clear Stun <br>
Clear Marked Target<br>
+17.5% debuff resistance
| range5 = heal
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| description5 = Torch +7 <br>
Clear Stun <br>
Clear Marked Target<br>
+20% debuff resistance
}}
|}

==Camping Skills==
{{quote|
As on the battlefield, so too at camp. The Arbalest splits her time at rest, providing expert first aid care, and preparing for the next leg of the journey with optimized marching plans and a fresh, taut bowstring.
|Trainer
}}
{|
<b>Shared Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Encourage
| image = [[File:ability_encourage.png]]
| timecost = 2
| target = One Companion
| description = Reduce stress by 15
}}
|{{CampingSkillInfobox
| name = Wound Care
| image = [[File:ability_wound_care.png]]
| timecost = 2
| target = One Companion
| description = Heal 15% <br>
Removes target bleeding<br>
Removes target blight<br>
}}
|{{CampingSkillInfobox
| name = Pep Talk
| image = [[File:ability_pep_talk.png]]
| timecost = 2
| target = One Companion
| description = +15% Stress Resist
}}
|}

{|
<b>Unique Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Field Dressing
| image = [[File:ability_Field_Dressing.png]]
| timecost = 3
| target = One Companion
| description = +35% heal on target (50% chance)<br>
+50% heal on target (50% chance)<br>
Remove target bleeding
}}
|{{CampingSkillInfobox
| name = Marching Plan
| image = [[File:ability_Marching_Plan.png]]
| timecost = 3
| target = All Companions
| description = +2 SPD (4 combats)
}}
|{{CampingSkillInfobox
| name = Restring Crossbow
| image = [[File:ability_Restring_Crossbow.png]]
| timecost = 3
| target = Self
| description = +10 ACC Ranged Skills (4 combats)<br>
+20% DMG Ranged Skills (4 combats)<br>
+5% CRT Ranged Skills (4 combats)<br>
-2 SPD on self (4 combats)
}}
|{{CampingSkillInfobox
| name = Triage
| image = [[File:ability_Triage.png]]
| timecost = 3
| target = All Companions
| description = Heal 35%
}}
|}

==Equipment==
{{
quote|The Arbalest takes her name from the massive crossbow she carries into the battle. Able to decimate enemies at range with a dizzying array of ammunition, she wears medium plate for increased protection against the volleys she knows are coming...
|Blacksmith
}}

{{EquipmentInfoBox
| weapon = Arbalest
| imagelv1w = [[File:Eqp_weapon_0arb_(1).png]]
| imagelv2w = [[File:Eqp_weapon_0arb_(2).png]]
| imagelv3w = [[File:Eqp_weapon_0arb_(3).png]]
| imagel4vw = [[File:Eqp_weapon_0arb_(4).png]]
| imagelv5w = [[File:Eqp_weapon_0arb_(5).png]]
| namelv1w = Crude Crossbow
| namelv2w = Reinforced Crossbow
| namelv3w = Heavy Crossbow
| namelv4w = Veteran's Crossbow
| namelv5w = '''''Millicent'''''
| DMG1 = 4-9
| DMG2 = 4-12
| DMG3 = 5-13
| DMG4 = 6-14
| DMG5 = 7-16
| CRT1 = 7.0%
| CRT2 = 7.5%
| CRT3 = 8.0%
| CRT4 = 8.5%
| CRT5 = 9.0%
| SPD1 = 3
| SPD2 = 3
| SPD3 = 4
| SPD4 = 4
| SPD5 = 5
| armor = Plate Armor
| imagelv1a = [[File:Eqp_armour_0.png]]
| imagelv2a = [[File:Eqp_armour_1.png]]
| imagelv3a = [[File:Eqp_armour_2.png]]
| imagelv4a = [[File:Eqp_armour_3.png]]
| imagelv5a = [[File:Eqp_armour_4.png]]
| namelv1a = Second-Hand Plate
| namelv2a = Pawned Plate
| namelv3a = Reliable Plate
| namelv4a = Refined Plate
| namelv5a = '''''Survivor'''''
| DODGE1 = 0
| DODGE2 = 5
| DODGE3 = 10
| DODGE4 = 15
| DODGE5 = 20
| HP1 = 27
| HP2 = 34
| HP3 = 41
| HP4 = 48
| HP5 = 55
}}
== Customisation ==
As for every [[heroes|hero]], the Arbalest has four different colour palettes to choose from: white, green, blue and red.
<gallery>
File:Arbalest1.png
File:Arbalest2.png
File:Arbalest3.png
File:Arbalest4.png
</gallery>

==Trivia==
"Millicent," the name of her highest level weapon, is a female medieval name which Germanic roots are the words for "work" and "strength".

== Comic ==
<gallery>
File:Arb final logo.jpg
</gallery>



[[Category: Heroes]]