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Paranoid

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== [[File:Paranoid.png|thumbnail|400px|right|A [[Leper]] mistrustful of his party members]]<p>[[Paranoid|Паранойя ]] is one of the negative [[Afflictions|Психозов (ParanoidAfflictions)]] получаемых героем в [[Darkest Dungeon]] при достижении 100 стресс пунктов. Считается одним из самых худших вариантов психоза, разделив это место с [[Irrational|Нелогичностью (Irrational) == ]], вследствие широкого спектра негативных эффектов. </p>
Paranoid is one of the negative Afflictions that a hero can get when reaching 100 Stress damage == Описание =={{quote|<p>The walls close in Darkest Dungeon. It is considered one of the worst afflictions your hero may suffer, sharing the spot with Irrational, because shadows whisper of the wide variety of negative effects it bringsconspiracy. [[File:Affliction_paranoid.ogg|60px]]</p>}}
Contents == Последствия ==When heroes are inflicted with [[Paranoid]], they will suspect everyone and everything around is plotting against them and is actively trying to kill them. Under the [[Paranoid]] affliction, a hero has a chance to perform the following actions:* Deal stress damage to the party at the beginning of the turn.* Change his/her position with another party member (only during combat).* Use a random ability of their own choosing. * Prevent an ally from changing positions with him/her. <sup>1 Description</sup>* Refuse to be healed. <sup>2 Effects</sup>3 Base Stats - Affects* Refuse to be buffed. <sup>2</sup>4 Resistances - Affects* Refuse to use an item. <sup>1</sup>5 Dealing with this Affliction* Prevent the party from retreating. * Deal stress damage to a random party member if the afflicted hero just got hit by an attack. * Deal stress damage to a random party member if the afflicted hero just dodged an attack. * Deal stress damage to an ally that just got hit by an attack.* Deal stress damage to an ally that just dodged an attack.* Give a random comment when walking, dealing stress damage to an ally.* Getting damaged instead of healed when using Food while camping. (needs confirmation).* Refuse to use Respite abilities while camping.
DescriptionThe walls close in, the shadows whisper <sub><sup>1</sup> This action can occur ''' inside and outside of conspiracycombat'''.</sub>
<sub><sup>2</sup> This action can occur '''during combat''' and '''while camping'''. Wastes camp time.</sub>
 EffectsWhen heroes are inflicted with Paranoid, they will suspect everyone and everything around is plotting against them and is actively trying to kill them. Under the Paranoid affliction, a hero has a chance to perform the following actions: Deal stress damage to the party at the beginning of the turn.Change his/her position with another party member (only during combat).Use a random ability of their own choosing.Prevent an ally from changing positions with him/her. 1Refuse to be healed. 2Refuse to be buffed. 2Refuse to use an item. 1Prevent the party from retreating.Deal stress damage to a random party member if the afflicted hero just got hit by an attack.Deal stress damage to a random party member if the afflicted hero just dodged an attack.Deal stress damage to an ally that just got hit by an attack.Deal stress damage to an ally that just dodged an attack.Give a random comment when walking, dealing stress damage to an ally.Getting damaged instead of healed when using Food while camping. (needs confirmation).Refuse to use Respite abilities while camping.1 This action can occur inside and outside of combat. 2 This action can occur during combat and while camping. Wastes camp time. ==Base Stats - Affects==
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
*MAX HEALTH POINTS "-10%"
*DODGE "+10"
*SPEED "+2"
*DAMAGE "-25%"
MAX HEALTH POINTS "-10%"DODGE "+10"SPEED "+2"DAMAGE "-25%"== Resistances - Affects==
The following changes were made in the Build 8920 of the game (Early Access) - To be verified -
*Stun "-15%"
*Blight "-15%"
*Disease "-15%"
*Move "-15%"
*Bleed "-15%"
*Debuff "-15%"
*Trap Disarm "-15%"
Stun "-15%"Blight "-15%"Disease "-15%"Move "-15%"Bleed "-15%"Debuff "-15%"Trap Disarm "-15%"==Dealing with this Affliction==[[Paranoid ]] is one of the most disastrous and annoying Afflictions in the current game (next to [[Irrational]]). It can easily lead to a dead character, mostly because of how hard it is to keep the afflicted healthy. * When attempting to heal a [[Paranoid ]] companion, be prepared for failure. It is perhaps advised not to attempt to heal them UNLESS they are on Death's Door Status. (They have not refused healing while they are on that state, unsure if it was coincidental.)* Try to move them to the back of the Formation and protect them, since healing is not an option. You basically have to save them from themselves.* Do '''not ''' try to use camp skills on them and neither make them use theirs on other allies as there is a chance the afflicted hero will refuse, wasting valuable camp time.* Even though paranoid heroes can refuse to use an item, a good way to keep them alive, outside of combat, is to feed them any extra food you can spare. The hero may refuse at first, but you can still make them use the item until you are successful.[[Category:Afflictions]]
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