Изменения

Camping Skills

12 705 байтов добавлено, 17:19, 24 февраля 2016
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Лагерные навыки используются во время отдыха в подземелье. Все усиления от лагерных навыков длятся 4 боя. Лагерные навыки можно выучить в палатке [[Surivalist|лесника]].
Каждый герой можен обладать 4 лагерными навыками, но при найме имеет только три.
Лагерные навыки нельзя улучшать, но стоимость обучения лагерным навыкам выше, чем обычным.

Полный список лагерных навыков всех героев:

{| class="wikitable" style="text-align: center;"
|-
! Навык !! Герой !! Время !! Цель !! Эффект
|-
| align="center" |ENCOURAGE <br>[[File:Ability_encourage.png]] || Все || 2 || One Companion || align="center" |
-15 stress on target
|-
| align="center" |WOUND CARE <br>[[File:Ability_wound_care.png]]|| Все || 2 || One Companion || align="center" |Heal +15% on target
Remove Blight/Bleed on target
|-
| PEP TALK<br>[[File:Ability_pep_talk.png]] || Все || 2 || One Companion || -15% Stress DMG on target (4 combats)
|-
| ANGER MANAGEMENT<br>[[File:camp_skill_anger_management.png]] || [[File:abomination_portrait_roster.png]] || 3 || All Companions /<br>Self Only || +20 stress on self
-10 stress on other party members
|-
| PSYCH UP<br>[[File:camp_skill_psych_up.png]] || [[File:abomination_portrait_roster.png]] || 4 || Self Only ||+25% DMG on self (4 combats) <br>+20 stress on self
|-
|THE QUICKENING<br>[[File:camp_skill_the_quickening.png]] || [[File:abomination_portrait_roster.png]] || 3 || Self Only||+3 SPD (4 combats)
|-
|ELDRITCH BLOOD<br>[[File:camp_skill_eldritch_blood.png]] || [[File:abomination_portrait_roster.png]] || 3 || Self Only || +40% Blight resistance (4 combats)<br>+40% Bleed resistance (4 combats)<br>+40% Disease resistance (4 combats)<br>+20% Stress DMG (4 combats)
|-
| FIELD DRESSING<br>[[File:Ability_Field_Dressing.png]] || [[File:arbalest_portrait_roster.png]] || 3 || One Companion || +35% heal on target (50% chance)<br>
+50% heal on target (50% chance)<br>
Remove Bleed on target
|-
| MARCHING PLAN<br>[[File:Ability_Marching_Plan.png]] || [[File:arbalest_portrait_roster.png]] || 3 || All Companions || +2 SPD (4 combats)
|-
| RESTRING CROSSBOW<br>[[File:Ability_Restring_Crossbow.png]] || [[File:arbalest_portrait_roster.png]] || 3 || Self Only || +10 ACC Ranged Skills (4 combats)<br> +20% DMG Ranged Skills (4 combats)<br> +5% CRT Ranged Skills (4 combats)
-2 SPD (4 combats)
|-
| TRIAGE<br>[[File:Ability_Triage.png]] || [[File:arbalest_portrait_roster.png]] || 3 || All Companions || heal 35%
|-
| THIS IS HOW WE DO IT<br>[[File:Ability_This_is_how_we_do_it.png]] || [[File:bounty_hunter_portrait_roster.png]] || 3 || Self Only || +10 ACC (4 combats)<br> +5% CRT (4 combats)
|-
| TRACKING<br>[[File:Ability_Tracking.png]] || [[File:bounty_hunter_portrait_roster.png]] || 2 || Self Only || -15% chance for the party to be surprised<br>+10% chance for the enemies to be surprised
|-
| PLANNED TAKEDOWN<br>[[File:Ability_Planned_Takedown.png]] || [[File:bounty_hunter_portrait_roster.png]] || 4 || Self Only || +25% DMG against size 2 enemies (4 combats)
+15 ACC against size 2 enemies (4 combats)
|-
| SCOUT AHEAD<br>[[File:Ability_Scout_Ahead.png]] || [[File:bounty_hunter_portrait_roster.png]] || 3 || Self Only || +35% scouting chance (4 combats)
|-
| UNSHAKEABLE LEADER<br>[[File:Ability_unshakeable_leader.png]] || [[File:crusader_portrait_roster.png]] || 3 || Self Only || -25% Stress DMG (4 combats)
|-
| STAND TALL<br>[[File:Ability_stand_tall.png]] || [[File:crusader_portrait_roster.png]] ||4 || Self Only || -15 stress
Remove Death’s Door debuff on target
|-
| ZEALOUS SPEECH<br>[[File:Ability_zealous_speech.png]] || [[File:crusader_portrait_roster.png]] || 5 || All Companions /<br>Self Only || -15 stress on self
-15 stress on other party members

-15% Stress DMG on other party members (4 combats)
|-
| ZEALOUS VIGIL<br>[[File:Ability_zealous_vigil.png]] || [[File:crusader_portrait_roster.png]] || 4 || Self Only || -25 stress
-15 stress on self if afflicted

Prevents a nighttime ambush
|-
| SNUFF BOX<br>[[file:Ability_Forage.png ‎]] || [[File:grave_robber_portrait_roster.png]] || 2 || One Companion /<Br>Self Only || Remove disease on self

Remove disease on target

|-
| GALLOWS HUMOR<br>[[File:Ability_Gallows_Humor.png]] || [[File:grave_robber_portrait_roster.png]]/ <br> [[File:highwayman_portrait_roster.png]] || 4 || All Companions /<br>Self Only || -25 stress on self<br>-20 stress on other party members (75% chance)<br>+10 stress on other party members (25% chance)
|-
| NIGHT MOVES<br>[[File:Ability_Night_Moves.png]] || [[File:grave_robber_portrait_roster.png]] || 2 || Self Only || +30% scouting chance (4 combats)
|-
| PILFER<br>[[File:Ability_Pilfer.png]] || [[File:grave_robber_portrait_roster.png]] || 1 || Self Only || Produces a supply item.
|-
| BATTLE TRANCE <br>[[File:camp_skill_battle_trance.png]] || [[File:hellion_portrait_roster.png]] || 3 || Self Only || +10 ACC on self if in position 1 (4 combats)<br>
+20% DMG on self if in position 1 (4 combats)<br>
-10 ACC on self if not in position 1 (4 combats)<br>
-15% DMG on self if not in position 1 (4 combats)
|-
| REJECT THE GODS<br>[[File:camp_skill_reject_the_gods.png]] || [[File:hellion_portrait_roster.png]] || 2 || All Companions /<br>Self Only || <br>
-30 stress on self<br>
+7 stress on non-religious party members<br>
+15 stress on religious party members
|-
| SHARPEN SPEAR<br>[[File:camp_skill_sharpen_spear.png]] || [[File:hellion_portrait_roster.png]] || 3 || Self Only || +8% CRT (4 combats)
|-
| REVEL<br>[[File:camp_skill_revel.png]] || [[File:hellion_portrait_roster.png]] || 3 || All Companions /<br>Self Only
|| -5 ACC on entire party (4 combats)<br>
-2 SPD on entire party (4 combats)<br>
-20 stress on entire party (4 combats)<br>
-10% Stress DMG on entire party (4 combats)
|-
| UNPARALLELED FINESSE<br>[[File:Ability_Uncatchable.png]] || [[File:highwayman_portrait_roster.png]] || 4 || Self Only || +10 DODGE (4 combats)<br>
+2 SPD (4 combats)<br>
+20% DMG on melee skills (4 combats)<br>
+10 ACC on melee skills (4 combats)
|-
| CLEAN GUNS<br>[[File:Ability_Clean_Guns.png]] || [[File:highwayman_portrait_roster.png]] || 4 || Self Only || +10 ACC Ranged Skills (4 combats)<br> +20% DMG Ranged Skills (4 combats)<br> +5% CRT Ranged Skills (4 combats)
|-
| BANDIT'S SENSE <br>[[File:Ability_Bandit%27s_Sense.png]] || [[File:highwayman_portrait_roster.png]] || 4 || Self Only ||-20% chance for the party to be surprised (4 combats)<br>
+20% chance for the enemies to be surprised (4 combats)<br>
Prevents a nighttime ambush
|-
| HOUND'S WATCH <br>[[File:camp_skill_hounds_watch.png]] || [[File:houndmaster_portrait_roster.png]] || 4 || Self Only ||-20% chance for the party to be surprised (4 combats)
+20% chance for the enemies to be surprised (4 combats)
<br>Prevents a nighttime ambush
|-
| THERAPY DOG <br>[[File:camp_skill_therapy_dog.png]] || [[File:houndmaster_portrait_roster.png]] || 3 ||All Companions ||-10 stress
-10% Stress DMG (4 combats)
|-
| MAN'S BEST FRIEND <br>[[File:camp_skill_pet_the_hound.png]] || [[File:houndmaster_portrait_roster.png]] || 2 ||Self Only ||-20 stress
|-
| RELEASE THE HOUND <br>[[File:camp_skill_release_the_hound.png]] || [[File:houndmaster_portrait_roster.png]] || 4 ||Self Only ||+50% scouting chance (4 combats)
|-
| TURN BACK TIME<br>[[File:Ability_Turn_Back_Time.png]] || [[File:jester_portrait_roster.png]] || 3 || One Companion || -30 stress <br>
Extra -15 stress if afflicted
|-
| EVERY ROSE HAS ITS THORN<br>[[File:Ability_Every_Rose_has_its_Thorn.png]] || [[File:jester_portrait_roster.png]] || 3 || One Companion || -15 stress on other party members<br>
-15% stress DMG on other party members (4 combats)
|-
| TIGER'S EYE<br>[[File:Ability_Tiger%27s_Eye.png]] || [[File:jester_portrait_roster.png]] || 3 || One Companion || +10 ACC (4 combats)<br> +5% CRIT (4 combats)
|-
| MOCKERY<br>[[File:Ability_Mockery.png]] || [[File:jester_portrait_roster.png]] || 2 || All Companions /<br>One Companion || -20 stress on other party members<br>
+20 stress on one target
|-
| LET THE MASK DOWN<br>[[File:camp_skill_let_the_mask_down.png]] || [[File:leper_portrait_roster.png]] || 2 || All Companions /<br>Self Only || -25 stress on self<br>
+5 stress on other party members
|-
| BLOODY SHROUD <br>[[File:camp_skill_bloody_shroud.png]]|| [[File:leper_portrait_roster.png]] || 3 || Self Only || +25% bleed resistance (4 combats) <br>
+25% blight resistance (4 combats)<br>
+25% move resistance (4 combats)<br>
+25% debuff resistance (4 combats)
|-
| REFLECTION<br>[[File:camp_skill_reflection.png]] || [[File:leper_portrait_roster.png]] || 3 || Self Only || -20 stress <br>
+10 ACC (4 combats)<br>
+5% CRIT (4 combats)
|-
| QUARANTINE<br>[[File:camp_skill_quarantine.png]] || [[File:leper_portrait_roster.png]] || 3 || All Companions /<br>Self Only || +20% health damage on self<br>
-20 stress on other party members (50% chance)<br>
-15 stress on other party members (50% chance)<br>
|-
| MAINTAIN EQUIPMENT<br>[[File:Ability_maintain_equipment.png]] || [[File:Man-at-arms portrait roster.png]] || 4 || Self Only || +10% PROT (4 combats)<br>
+15% DMG (4 combats)
|-
| TACTICS<br>[[File:Ability_tactics.png]] || [[File:Man-at-arms portrait roster.png]] || 4 || All Companions || +10 DODGE (4 combats)<br>
+3% CRIT (4 combats)
|-
| INSTRUCTION<br>[[File:Ability_instruction.png]] || [[File:Man-at-arms portrait roster.png]] || 3 || One Companinon || +5 DODGE (4 combats)
+3 SPD (4 combats)
|-
| WEAPONS PRACTICE<br>[[File:camp_skill_weapons_practice.png]] || [[File:Man-at-arms portrait roster.png]] || 4 || All Companions || +10% DMG (4 combats)
75% chance of +5% CRT (4 combats)
|-
| ABANDON HOPE<br>[[File:Ability_weapons_practice.png]] || [[File:occultist_portrait_roster.png]] || 1 || All Companions /<br>Self Only || -25 stress on self<br>
+10 stress on other party members (50% chance)<br>
+5 stress on other party members (50% chance)
|-
| DARK RITUAL<br>[[File:camp_skill_dark_ritual.png]] || [[File:occultist_portrait_roster.png]] || 4 || Self Only /<br>One Companion || -100 torch<br>
+15 stress on self<br>
+50% heal on target<br>
Remove Death’s Door debuffs on target
|-
| DARK STRENGTH<br>[[File:camp_skill_dark_strength.png]] || [[File:occultist_portrait_roster.png]] || 2 || Self Only /<br>One Companion || +15 stress on self<br>
+20% DMG on target (4 combats)
|-
| UNSPEAKABLE COMMUNE<br>[[File:camp_skill_unspeakable_commune.png]] || [[File:occultist_portrait_roster.png]] || 3 || All Companions || +7 stress on other party members<br>
Prevents a nighttime ambush
|-
| EXPERIMENTAL VAPOURS<br>[[File:camp_skill_experimental_vapours.png]] || [[File:plague_doctor_portrait_roster.png]] || 4 || One Companion || +50% heal on target<br>
+33% healing received on target (4 combats)
|-
| LEECHES<br>[[File:camp_skill_leeches.png]] || [[File:plague_doctor_portrait_roster.png]] || 2 || One Companion || +15% heal on target<br>
Remove blight on target<br>
Remove disease on target
|-
| THE CURE<br>[[File:camp_skill_preventative_medicine.png]] || [[File:plague_doctor_portrait_roster.png]] || 1 || Self Only || Remove disease <br>
+20% disease resistance (4 combats)
|-
| SELF-MEDICATE<br>[[File:camp_skill_self_medicate.png]] || [[File:plague_doctor_portrait_roster.png]] || 3 || Self Only || -10 stress <br>
+20% heal <br>
Remove blight <br>
Remove bleed <br>
+10 ACC (4 combats)
|-
| BLESS <br>[[File:Ability_Bless.png]]|| [[File:vestal_portrait_roster.png]] || 3 || One Companion || +10 ACC (4 combats)<br> +10 DODGE (4 combats)
|-
| CHANT<br>[[File:Ability_Chant.png]] || [[File:vestal_portrait_roster.png]] || 3 || One Companion || -20% Stress DMG on target if religious (4 combats)<br>
-10% Stress DMG on target if not religious (4 combats)<br>
-15 stress on target if religious<br>
-5 stress on target if not religious
|-
| PRAY<br>[[File:Ability_Pray.png]] || [[File:vestal_portrait_roster.png]] || 4 || All Companions || -15 stress on other party members if religious
-5 stress on other party members if not religious
+15% PROT on other party members if religious (4 combats)
+5% PROT on other party members if not religious (4 combats)
|-
| SANCTUARY<br>[[File:Ability_Sanctuary.png]] || [[File:vestal_portrait_roster.png]] || 4 || Self Only || +50% heal on other party members if Death’s Door debuff is present<br>
-25 stress on other party members if Death’s Door debuff is present<br>
Prevents nighttime ambush
|}

[[Category:Gameplay]]