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<div id="infobox" style="float:right; padding: 10px;">
{{CharacterInfobox
| name = Bounty Hunter
| image = [[File:BountyHunter.png|250px]]
| maxhp = 25
| maxhpperrank = 5
| dodge = 5
| dodgeperrank = 5
| protection = 0
| speed = 5
| speed2 = 5
| speed3 = 6
| speed4 = 6
| speed5 = 7
| accuracy = 0
| criticalhit = 5
| criticalhitperrank = 0.5
| damage = 5-10
| damage2 = 6-12
| damage3 = 7-13
| damage4 = 7-15
| damage5 = 8-16
| stun = 40
| blight = 30
| disease = 20
| deathblow = 67
| mov = 40
| bleed = 30
| debuff = 30
| trap = 40
| forward = 2
| backward = 2}}
</div>
{{Quote|The thrill of the hunt... The promise of payment...|The [[Narrator]]}}
The [[Bounty Hunter]] is one of the playable [[Character Classes]] in [[Darkest Dungeon]]. Sinister and precise, the Bounty Hunter specializes in targeting a single foe to deliver its head for the reward. He has found that simply striking before thinking is an ineffective way to kill, so he has taught himself many ways to take advantage of his foe's vulnerabilities. If they ware armor he can find the weak points in it. If they are reeling from a hit he'll make a surprise attack to strike it down. Even the enemies who think they're safe behind their frontlines will find that the Bounty Hunter's grappling hook can pull them in or slice them up. And if all else fails he can drop flash grenades or sucker punch enemies to disorient them. No matter the situation, this calculating killer will have an answer for it.
==Abilities==
{{quote|
A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunties to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut.
|Guild
}}
{|
|-valign="top"
|{{SkillInfobox
| name = Collect Bounty
| image = [[File:Ability Collect Bounty.png|72px]]
| range = melee
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = ACC base: 85 <br>CRIT mod: 5% <br>Self: +90% DMG vs Marked+ <br>Self: +15% DMG vs Human
| range2 = melee
| positionrequired2 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 = ACC base: 90 <br>
CRIT mod: 6% <br>
Self: +90% DMG vs Marked+ <br>
Self: +20% DMG vs Human
| range3 = melee
| positionrequired3 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 = ACC base: 95 <br>
CRIT mod: 6% <br>
Self: +90% DMG vs Marked+ <br>
Self: +25% DMG vs Human
| range4 = melee
| positionrequired4 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 = ACC base: 100 <br>
CRIT mod: 6% <br>
Self: +90% DMG vs Marked+ <br>
Self: +30% DMG vs Human
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = ACC base: 105 <br>
CRIT mod: 7% <br>
Self: +90% DMG vs Marked+ <br>
Self: +35% DMG vs Human
}}
|{{SkillInfobox
| name = Mark for Death
| image = [[File:Mark for Death.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 100 <br>DMG mod: -100% <br>Mark Target <br>-10% PROT (100% base)
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 105 <br>
DMG mod: -100% <br>
Target: Mark Target
-12.5% PROT
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 110 <br>
DMG mod: -100% <br>
Target: Mark Target
-15% PROT
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 115 <br>
DMG mod: -100% <br>
Target: Mark Target
-17.5% PROT
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 120 <br>
DMG mod: -100% <br>
Target: Mark Target
-20% PROT
}}
|{{SkillInfobox
| name = Come Hither
| image = [[File:Come Hither.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 90 <br>
DMG mod: -67% <br>
Target: Pull 2 (100% base) <br>
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 95 <br>
DMG mod: -67% <br>
Target: Pull 2 (110% base)
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 100 <br>
DMG mod: -67% <br>
CRIT mod: 1% <br>
Target: Pull 2 (120% base)
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 105 <br>
DMG mod: -67% <br>
CRIT mod: 2% <br>
Target: Pull 2 (129% base)
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 110 <br>
DMG mod: -67% <br>
CRIT mod: 2% <br>
Target: Pull 2 (139% base)
}}
|{{SkillInfobox
| name = Uppercut
| image = [[File:Uppercut.png|72px]]
| range = melee
| positionrequired = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = ACC base: 85 <br>DMG mod: -67% <br>Target: Knockback 2 (100% base) <br>Stun (125% base)
| range2 = melee
| positionrequired2 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 = ACC base: 90 <br>
DMG mod: -67% <br>
Target: Knockback 2 (110% base) <br>
Stun (135% base)
| range3 = melee
| positionrequired3 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 = ACC base: 95 <br>
DMG mod: -67% <br>
CRIT mod: 1% <br>
Target: Knockback 2 (120% base) <br>
Stun (144% base)
| range4 = melee
| positionrequired4 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 = ACC base: 100 <br>
DMG mod: -67% <br>
CRIT mod: 1% <br>
Target: Knockback 2 (129% base) <br>
Stun (154% base)
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = ACC base: 105 <br>
DMG mod: -67% <br>
CRIT mod: 2% <br>
Target: Knockback 2 (139% base) <br>
Stun (164% base)
}}
|-valign="top"
|{{SkillInfobox
| name = Flashbang
| image = [[File:Ability Flashbang.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 95 <br>DMG mod: -100% <br>Target: Stun (125% base) <br>Shuffle Single
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 100 <br>
DMG mod: -100% <br>
Target: Stun (135% base) <br>
Shuffle Single base 110% <br>
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 105 <br>
DMG mod: -100% <br>
Target: Stun (144% base) <br>
Shuffle Single base 120% <br>
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 110 <br>
DMG mod: -100% <br>
Target: Stun (154% base) <br>
Shuffle Single base 130% <br>
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 115 <br>
DMG mod: -100% <br>
Target: Stun (164% base) <br>
Shuffle Single base 140% <br>
}}
|{{SkillInfobox
| name = Finish Him
| image = [[File:Ability Finish Him.png|72px]]
| range = melee
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description = ACC base: 85 <br>CRIT mod: 2% <br>Self: +25% DMG vs Stunned+
| range2 = melee
| positionrequired2 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 90 <br>
CRIT mod: 2% <br>
Self: +33% DMG vs Stunned+
| range3 = melee
| positionrequired3 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 95 <br>
CRIT mod: 3% <br>
Self: +40% DMG vs Stunned+
| range4 = melee
| positionrequired4 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 100 <br>
CRIT mod: 4% <br>
Self: +50% DMG vs Stunned+
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 105 <br>
CRIT mod: 4% <br>
Self: +60% DMG vs Stunned+
}}
|{{SkillInfobox
| name= Hook and Slice
| image = [[File:Ability Hook and Slice.png|72px]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 90 <br>DMG mod: -85% <br>CRIT mod: 2% <br>Target: Bleed (100% base) <br>'''3''' pts/round for 3 rounds
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 95 <br>
DMG mod: -85% <br>
CRIT mod: 2% <br>
Target: Bleed (110% base) '''3''' pts/round for 3 rounds
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 100 <br>
DMG mod: -85% <br>
CRIT mod: 3% <br>
Target: Bleed (120% base) '''4''' pts/round for 3 rounds
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 105 <br>
DMG mod: -85% <br>
CRIT mod: 4% <br>
Target: Bleed (129% base) '''4''' pts/round for 3 rounds
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 110 <br>
DMG mod: -85% <br>
CRIT mod: 4% <br>
Target: Bleed (139% base) '''5''' pts/round for 3 rounds
}}
|}
==Camping Skills==
{{quote|
At camp, like in combat, the Bounty Hunter is all about preparedness. He can instruct another party member on the nuances of combat, or he can take time to study his notes, bettering his odds against 'big game'. Scouting ahead can increase a party's knowledge of lurking threats, while tracking increases the party's chance of maintaining the element of surprise.
|Trainer
}}
{|
<b>Shared Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Encourage
| image = [[File:ability_encourage.png]]
| timecost = 2
| target = One Companion
| description = Reduce stress by 15
}}
|{{CampingSkillInfobox
| name = Wound Care
| image = [[File:ability_wound_care.png]]
| timecost = 2
| target = One Companion
| description = Heal 15% <br>
Removes target bleeding<br>
Removes target blight<br>
}}
|{{CampingSkillInfobox
| name = Pep Talk
| image = [[File:ability_pep_talk.png]]
| timecost = 2
| target = One Companion
| description = +15% Stress Resist
}}
|}
{|
<b>Unique Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = This Is How We Do It
| image = [[File:ability_This is how we do it.png]]
| timecost = 3
| target = Self
| description = +10 ACC on self <br>
+5% CRIT on self <br>
}}
|{{CampingSkillInfobox
| name = Tracking
| image = [[File:ability_Tracking.png]]
| timecost = 2
| target = Self
| description = -15% chance for the party to be surprised<br>
+10% chance for the enemies to be surprised<br>
}}
|{{CampingSkillInfobox
| name = Planned Takedown
| image = [[File:ability_Planned Takedown.png]]
| timecost = 4
| target = Self
| description = +25% DMG against size 2 enemies on self<br>
+15 ACC against size 2 enemies on self<br>
}}
|{{CampingSkillInfobox
| name = Scout Ahead
| image = [[File:ability_Scout Ahead.png]]
| timecost = 3
| target = Self
| description = +35% scouting chance <br>
}}
|}
==Equipment==
{{quote|
The Bounty Hunter favors a hand-axe and grappling hook, a pairing that allows him to ensnare and execute his quarry with professional efficiency. His tough leather and scale armor grants decent protection, without sacrificing mobility.
|Blacksmith
}}
{{EquipmentInfoBox
| weapon = Axe
| imagelv1w =[[File:Eqp_weapon_0bh_(1).png]]
| imagelv2w =[[File:Eqp_weapon_0bh_(2).png]]
| imagelv3w =[[File:Eqp_weapon_0bh_(3).png]]
| imagel4vw =[[File:Eqp_weapon_0bh_(4).png]]
| imagelv5w =[[File:Eqp_weapon_0bh_(5).png]]
| namelv1w =Abandoned Axe
| namelv2w =Refurbished Axe
| namelv3w =Fine Axe
| namelv4w =Professional's Axe
| namelv5w ='''''The Widowmaker'''''
| DMG1 =5-10
| DMG2 =6-12
| DMG3 =7-13
| DMG4 =7-15
| DMG5 =8-16
| CRT1 =5.0%
| CRT2 =5.5%
| CRT3 =6.0%
| CRT4 =6.5%
| CRT5 =7.0%
| SPD1 =5
| SPD2 =5
| SPD3 =6
| SPD4 =6
| SPD5 =7
| armor = Rigid Leather
| imagelv1a =[[File:Eqp_armour_0bh.png]]
| imagelv2a =[[File:Eqp_armour_1bh.png]]
| imagelv3a =[[File:Eqp_armour_2bh.png]]
| imagelv4a =[[File:Eqp_armour_3bh.png]]
| imagelv5a =[[File:Eqp_armour_4bh.png]]
| namelv1a =Rigid Leathers
| namelv2a =Buckled Leathers
| namelv3a =Reinforced Leathers
| namelv4a =Scale and Leathers
| namelv5a ='''''Death's Head'''''
| DODGE1 =5
| DODGE2 =10
| DODGE3 =15
| DODGE4 =20
| DODGE5 =25
| HP1 =25
| HP2 =30
| HP3 =35
| HP4 =40
| HP5 =45
}}
== Customisation ==
As for every [[heroes|hero]], the Bounty Hunter has four different colour palettes to choose from: white, grey, blue and green.
<gallery>
File:Bounty1.png
File:Bounty2.png
File:Bounty3.png
File:Bounty4.png
</gallery>
==Trivia==
* Two of his skills (''Finish Him'' and ''Come Hither'') are a reference to the Mortal Kombat series.
* The Bounty Hunter's third outfit is the same color scheme as Boba Fett's
== Barks ==
{{Quote|I've come to collect!|Bounty Hunter|striking a [[Critical Chance|critical hit]]}}
== Image Gallery ==
[[File:BountyHunterConcept.jpg|300px|thumb|left|Early sketches of the Bounty Hunter concept.]]
[[Category: Heroes]]
{{CharacterInfobox
| name = Bounty Hunter
| image = [[File:BountyHunter.png|250px]]
| maxhp = 25
| maxhpperrank = 5
| dodge = 5
| dodgeperrank = 5
| protection = 0
| speed = 5
| speed2 = 5
| speed3 = 6
| speed4 = 6
| speed5 = 7
| accuracy = 0
| criticalhit = 5
| criticalhitperrank = 0.5
| damage = 5-10
| damage2 = 6-12
| damage3 = 7-13
| damage4 = 7-15
| damage5 = 8-16
| stun = 40
| blight = 30
| disease = 20
| deathblow = 67
| mov = 40
| bleed = 30
| debuff = 30
| trap = 40
| forward = 2
| backward = 2}}
</div>
{{Quote|The thrill of the hunt... The promise of payment...|The [[Narrator]]}}
The [[Bounty Hunter]] is one of the playable [[Character Classes]] in [[Darkest Dungeon]]. Sinister and precise, the Bounty Hunter specializes in targeting a single foe to deliver its head for the reward. He has found that simply striking before thinking is an ineffective way to kill, so he has taught himself many ways to take advantage of his foe's vulnerabilities. If they ware armor he can find the weak points in it. If they are reeling from a hit he'll make a surprise attack to strike it down. Even the enemies who think they're safe behind their frontlines will find that the Bounty Hunter's grappling hook can pull them in or slice them up. And if all else fails he can drop flash grenades or sucker punch enemies to disorient them. No matter the situation, this calculating killer will have an answer for it.
==Abilities==
{{quote|
A brutally efficient single-target executioner and crowd control specialist. For the Bounty Hunter, planning is key - mark targets for bonus damage or look for opportunties to capitalize on a stunned foe. He can also wreak havoc on an enemy party's order using his grappling hook, flashbangs and powerful uppercut.
|Guild
}}
{|
|-valign="top"
|{{SkillInfobox
| name = Collect Bounty
| image = [[File:Ability Collect Bounty.png|72px]]
| range = melee
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = ACC base: 85 <br>CRIT mod: 5% <br>Self: +90% DMG vs Marked+ <br>Self: +15% DMG vs Human
| range2 = melee
| positionrequired2 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 = ACC base: 90 <br>
CRIT mod: 6% <br>
Self: +90% DMG vs Marked+ <br>
Self: +20% DMG vs Human
| range3 = melee
| positionrequired3 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 = ACC base: 95 <br>
CRIT mod: 6% <br>
Self: +90% DMG vs Marked+ <br>
Self: +25% DMG vs Human
| range4 = melee
| positionrequired4 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 = ACC base: 100 <br>
CRIT mod: 6% <br>
Self: +90% DMG vs Marked+ <br>
Self: +30% DMG vs Human
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = ACC base: 105 <br>
CRIT mod: 7% <br>
Self: +90% DMG vs Marked+ <br>
Self: +35% DMG vs Human
}}
|{{SkillInfobox
| name = Mark for Death
| image = [[File:Mark for Death.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 100 <br>DMG mod: -100% <br>Mark Target <br>-10% PROT (100% base)
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 105 <br>
DMG mod: -100% <br>
Target: Mark Target
-12.5% PROT
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 110 <br>
DMG mod: -100% <br>
Target: Mark Target
-15% PROT
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 115 <br>
DMG mod: -100% <br>
Target: Mark Target
-17.5% PROT
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 120 <br>
DMG mod: -100% <br>
Target: Mark Target
-20% PROT
}}
|{{SkillInfobox
| name = Come Hither
| image = [[File:Come Hither.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 90 <br>
DMG mod: -67% <br>
Target: Pull 2 (100% base) <br>
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 95 <br>
DMG mod: -67% <br>
Target: Pull 2 (110% base)
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 100 <br>
DMG mod: -67% <br>
CRIT mod: 1% <br>
Target: Pull 2 (120% base)
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 105 <br>
DMG mod: -67% <br>
CRIT mod: 2% <br>
Target: Pull 2 (129% base)
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 110 <br>
DMG mod: -67% <br>
CRIT mod: 2% <br>
Target: Pull 2 (139% base)
}}
|{{SkillInfobox
| name = Uppercut
| image = [[File:Uppercut.png|72px]]
| range = melee
| positionrequired = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description = ACC base: 85 <br>DMG mod: -67% <br>Target: Knockback 2 (100% base) <br>Stun (125% base)
| range2 = melee
| positionrequired2 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description2 = ACC base: 90 <br>
DMG mod: -67% <br>
Target: Knockback 2 (110% base) <br>
Stun (135% base)
| range3 = melee
| positionrequired3 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description3 = ACC base: 95 <br>
DMG mod: -67% <br>
CRIT mod: 1% <br>
Target: Knockback 2 (120% base) <br>
Stun (144% base)
| range4 = melee
| positionrequired4 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description4 = ACC base: 100 <br>
DMG mod: -67% <br>
CRIT mod: 1% <br>
Target: Knockback 2 (129% base) <br>
Stun (154% base)
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]][[File:grey dot.png]]
| description5 = ACC base: 105 <br>
DMG mod: -67% <br>
CRIT mod: 2% <br>
Target: Knockback 2 (139% base) <br>
Stun (164% base)
}}
|-valign="top"
|{{SkillInfobox
| name = Flashbang
| image = [[File:Ability Flashbang.png]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 95 <br>DMG mod: -100% <br>Target: Stun (125% base) <br>Shuffle Single
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 100 <br>
DMG mod: -100% <br>
Target: Stun (135% base) <br>
Shuffle Single base 110% <br>
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 105 <br>
DMG mod: -100% <br>
Target: Stun (144% base) <br>
Shuffle Single base 120% <br>
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 110 <br>
DMG mod: -100% <br>
Target: Stun (154% base) <br>
Shuffle Single base 130% <br>
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 115 <br>
DMG mod: -100% <br>
Target: Stun (164% base) <br>
Shuffle Single base 140% <br>
}}
|{{SkillInfobox
| name = Finish Him
| image = [[File:Ability Finish Him.png|72px]]
| range = melee
| positionrequired = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:grey dot.png]]
| description = ACC base: 85 <br>CRIT mod: 2% <br>Self: +25% DMG vs Stunned+
| range2 = melee
| positionrequired2 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit2 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 90 <br>
CRIT mod: 2% <br>
Self: +33% DMG vs Stunned+
| range3 = melee
| positionrequired3 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit3 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 95 <br>
CRIT mod: 3% <br>
Self: +40% DMG vs Stunned+
| range4 = melee
| positionrequired4 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit4 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 100 <br>
CRIT mod: 4% <br>
Self: +50% DMG vs Stunned+
| range5 = melee
| positionrequired5 = [[File:grey dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]]
| positionhit5 = [[File:red dot.png]][[File:red dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 105 <br>
CRIT mod: 4% <br>
Self: +60% DMG vs Stunned+
}}
|{{SkillInfobox
| name= Hook and Slice
| image = [[File:Ability Hook and Slice.png|72px]]
| range = ranged
| positionrequired = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description = ACC base: 90 <br>DMG mod: -85% <br>CRIT mod: 2% <br>Target: Bleed (100% base) <br>'''3''' pts/round for 3 rounds
| range2 = ranged
| positionrequired2 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit2 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description2 = ACC base: 95 <br>
DMG mod: -85% <br>
CRIT mod: 2% <br>
Target: Bleed (110% base) '''3''' pts/round for 3 rounds
| range3 = ranged
| positionrequired3 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit3 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description3 = ACC base: 100 <br>
DMG mod: -85% <br>
CRIT mod: 3% <br>
Target: Bleed (120% base) '''4''' pts/round for 3 rounds
| range4 = ranged
| positionrequired4 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit4 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description4 = ACC base: 105 <br>
DMG mod: -85% <br>
CRIT mod: 4% <br>
Target: Bleed (129% base) '''4''' pts/round for 3 rounds
| range5 = ranged
| positionrequired5 = [[File:yellow dot.png]][[File:yellow dot.png]][[File:yellow dot.png]][[File:grey dot.png]]
| positionhit5 = [[File:grey dot.png]][[File:grey dot.png]][[File:red dot.png]][[File:red dot.png]]
| description5 = ACC base: 110 <br>
DMG mod: -85% <br>
CRIT mod: 4% <br>
Target: Bleed (139% base) '''5''' pts/round for 3 rounds
}}
|}
==Camping Skills==
{{quote|
At camp, like in combat, the Bounty Hunter is all about preparedness. He can instruct another party member on the nuances of combat, or he can take time to study his notes, bettering his odds against 'big game'. Scouting ahead can increase a party's knowledge of lurking threats, while tracking increases the party's chance of maintaining the element of surprise.
|Trainer
}}
{|
<b>Shared Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = Encourage
| image = [[File:ability_encourage.png]]
| timecost = 2
| target = One Companion
| description = Reduce stress by 15
}}
|{{CampingSkillInfobox
| name = Wound Care
| image = [[File:ability_wound_care.png]]
| timecost = 2
| target = One Companion
| description = Heal 15% <br>
Removes target bleeding<br>
Removes target blight<br>
}}
|{{CampingSkillInfobox
| name = Pep Talk
| image = [[File:ability_pep_talk.png]]
| timecost = 2
| target = One Companion
| description = +15% Stress Resist
}}
|}
{|
<b>Unique Skills</b>
|-valign="top"
|{{CampingSkillInfobox
| name = This Is How We Do It
| image = [[File:ability_This is how we do it.png]]
| timecost = 3
| target = Self
| description = +10 ACC on self <br>
+5% CRIT on self <br>
}}
|{{CampingSkillInfobox
| name = Tracking
| image = [[File:ability_Tracking.png]]
| timecost = 2
| target = Self
| description = -15% chance for the party to be surprised<br>
+10% chance for the enemies to be surprised<br>
}}
|{{CampingSkillInfobox
| name = Planned Takedown
| image = [[File:ability_Planned Takedown.png]]
| timecost = 4
| target = Self
| description = +25% DMG against size 2 enemies on self<br>
+15 ACC against size 2 enemies on self<br>
}}
|{{CampingSkillInfobox
| name = Scout Ahead
| image = [[File:ability_Scout Ahead.png]]
| timecost = 3
| target = Self
| description = +35% scouting chance <br>
}}
|}
==Equipment==
{{quote|
The Bounty Hunter favors a hand-axe and grappling hook, a pairing that allows him to ensnare and execute his quarry with professional efficiency. His tough leather and scale armor grants decent protection, without sacrificing mobility.
|Blacksmith
}}
{{EquipmentInfoBox
| weapon = Axe
| imagelv1w =[[File:Eqp_weapon_0bh_(1).png]]
| imagelv2w =[[File:Eqp_weapon_0bh_(2).png]]
| imagelv3w =[[File:Eqp_weapon_0bh_(3).png]]
| imagel4vw =[[File:Eqp_weapon_0bh_(4).png]]
| imagelv5w =[[File:Eqp_weapon_0bh_(5).png]]
| namelv1w =Abandoned Axe
| namelv2w =Refurbished Axe
| namelv3w =Fine Axe
| namelv4w =Professional's Axe
| namelv5w ='''''The Widowmaker'''''
| DMG1 =5-10
| DMG2 =6-12
| DMG3 =7-13
| DMG4 =7-15
| DMG5 =8-16
| CRT1 =5.0%
| CRT2 =5.5%
| CRT3 =6.0%
| CRT4 =6.5%
| CRT5 =7.0%
| SPD1 =5
| SPD2 =5
| SPD3 =6
| SPD4 =6
| SPD5 =7
| armor = Rigid Leather
| imagelv1a =[[File:Eqp_armour_0bh.png]]
| imagelv2a =[[File:Eqp_armour_1bh.png]]
| imagelv3a =[[File:Eqp_armour_2bh.png]]
| imagelv4a =[[File:Eqp_armour_3bh.png]]
| imagelv5a =[[File:Eqp_armour_4bh.png]]
| namelv1a =Rigid Leathers
| namelv2a =Buckled Leathers
| namelv3a =Reinforced Leathers
| namelv4a =Scale and Leathers
| namelv5a ='''''Death's Head'''''
| DODGE1 =5
| DODGE2 =10
| DODGE3 =15
| DODGE4 =20
| DODGE5 =25
| HP1 =25
| HP2 =30
| HP3 =35
| HP4 =40
| HP5 =45
}}
== Customisation ==
As for every [[heroes|hero]], the Bounty Hunter has four different colour palettes to choose from: white, grey, blue and green.
<gallery>
File:Bounty1.png
File:Bounty2.png
File:Bounty3.png
File:Bounty4.png
</gallery>
==Trivia==
* Two of his skills (''Finish Him'' and ''Come Hither'') are a reference to the Mortal Kombat series.
* The Bounty Hunter's third outfit is the same color scheme as Boba Fett's
== Barks ==
{{Quote|I've come to collect!|Bounty Hunter|striking a [[Critical Chance|critical hit]]}}
== Image Gallery ==
[[File:BountyHunterConcept.jpg|300px|thumb|left|Early sketches of the Bounty Hunter concept.]]
[[Category: Heroes]]