Изменения
Shambler
,Fixed spelling
<div id="infobox" style="float:right; padding: 10px;">
{{EnemyInfobox
| name = Shambler
| image = [[File:Shambler.png|300px]]
| enemyclass = [[Enemy_Type|Eldritch]]
| size = [[Size|Large]]
| varA = Shambler
| varB = Grotesque<br />Shambler
| varC = Abhorrent<br />Shambler
| hpA = 77
| hpB = 116
| hpC = 162
| dodgeA = 2.5%
| dodgeB = 12.5%
| dodgeC = 25%
| protectionA = 33%
| protectionB = 33%
| protectionC = 33%
| speedA = 0
| speedB = 1
| speedC = 2
| stunA = 100%
| stunB = 120%
| stunC = 145%
| blightA = 33%
| blightB = 53%
| blightC = 78%
| bleedA = 33%
| bleedB = 53%
| bleedC = 78%
| debuffA = 33%
| debuffB = 53%
| debuffC = 78%
| movA = 50%
| movB = 70%
| movC = 95%
}}
</div>
A predatory nightmare summoned from the darkest recesses of the unknown, the Shambler is an Eldritch mini-boss that lurks in blackest pitch, dropping ancestral trinkets when killed. The Shambler appears as a hallway fight with a very small chance in total darkness or when a Torch is used on a [[Shambler's Altar]] (which instantly reduces light to 0).
==Behavior==
Before attempting to fight a Shambler be warned that this is one of the most difficult enemies in ''the entire game.'' It is very easy to lose heroes here and you are almost guaranteed to have at least one resolve check. Do not go into this fight ill-prepared.<br>The party will always be [[Surprise|surprised]] when encountering a Shambler. If summoned from an altar, the Shambler will automatically bring the [[Light Meter|torchlight]] down to 0 and will prevent the party from lighting torches while fighting it. If summoned but then ran away from, the Shambler will appear again as the next encounter. Don't summon it unless the party is ready to kill it.<br>Due to a very low [[speed]], he most likely will act last, using his [[bleeding|bleed]] or [[blight]] attack and summoning 2 [[Shambler Tentacle|Tentacles]]. Unlike Shambler himself, [[Shambler Tentacle|Tentacles]] have a very high [[speed]], they are very likely to take actions before the party, applying a strong [[buff]] to themselves. If one or both of [[Shambler Tentacle|Tentacles]] are killed, Shambler will re-summon them, if both left alive he has a chance to use Stentorious Lament, messing party's formation.
== Ancestral Trinkets ==
The main reason for hunting down this monstrous creature is because it carries with it [[Trinkets|Ancestral Trinkets]], items once carried by the [[Narrator|Ancestor]] that contain terrible power. Every time a Shambler is slain it will drop one of the 4 trinkets below. However, since only one of each trinket can exist in the player's inventory, when they are all obtained Shamblers will no longer drop Ancestral Trinkets.
{| class="wikitable sortable" style="text-align: center" cellpadding="10" width="750px"
|style="background-color:#610804" |Ancestor's Map
|style="background-color:#610804" |Ancestor's Bottle
|style="background-color:#610804" |Ancestor's Candle
|style="background-color:#610804" |Ancestor's Tentacle Idol
|-
|style="background-color:rgba(0,0,0,0.6)" |[[File:Ancestor_Map.png]]
|style="background-color:rgba(0,0,0,0.6)" |[[File:Ancestor_Bottle.png]]
|style="background-color:rgba(0,0,0,0.6)" |[[File:Ancestor_Candle.png]]
|style="background-color:rgba(0,0,0,0.6)" |[[File:Ancestor_Idol.png]]
|-
|style="background-color:#171010" align="left"|
* +25% trap disarm
* +25% Scouting chance
* +10% Stress DMG
|style="background-color:#171010" align="left"|
* +25% MAX HP
* +10% Stress Dmg
|style="background-color:#171010" align="left"|
* +15% damage if torch is above 50
* +2 SPD if torch is above 50
* +5 DODGE if torch is above 50
* +10% Stress DMG
|style="background-color:#171010" align="left"|
* +25% Virtue Chance
|}
==Abilities==
{{monsterabilities
|level=1
|attack1name=Obdurous Advancement
|attack1type=Melee
|attack1req=1, 2, 3, 4.
|attack1tar=1+2+3+4.
|attack1acc=82.5
|attack1crit=2
|attack1damage=1
|attack1effect=[[File:Poptext_bleed.png|20px]] 100% [[Bleeding|Bleed]] 1
|attack1self=[[File:Poptext_move.png|20px]] Forward 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack2name=Undulating Withdrawal
|attack2type=Ranged
|attack2req=1, 2, 3, 4.
|attack2tar=1+2+3+4.
|attack2acc=82.5
|attack2crit=2
|attack2damage=1
|attack2effect=[[File:Poptext_poison.png|20px]] 100% [[Blight]] 1
|attack2self=[[File:Poptext_move.png|20px]] Back 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack3name=Stentorious Lament
|attack3type=Ranged
|attack3req=1, 2, 3, 4.
|attack3tar=1+2+3+4.
|attack3acc=82.5
|attack3crit=2
|attack3damage=1
|attack3effect=[[File:Poptext_move.png|20px]] 100% Shuffle Party
|attack3self=[[File:Poptext_move.png|20px]] Back 1
}}
{{monsterabilities
|level=2
|attack1name=Obdurous Advancement
|attack1type=Melee
|attack1req=1, 2, 3, 4.
|attack1tar=1+2+3+4.
|attack1acc=90
|attack1crit=6
|attack1damage=1-2
|attack1effect=[[File:Poptext_bleed.png|20px]] 120% [[Bleeding|Bleed]] 2
|attack1self=[[File:Poptext_move.png|20px]] Forward 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack2name=Undulating Withdrawal
|attack2type=Ranged
|attack2req=1, 2, 3, 4.
|attack2tar=1+2+3+4.
|attack2acc=90
|attack2crit=6
|attack2damage=1-2
|attack2effect=[[File:Poptext_poison.png|20px]] 120% [[Blight]] 2
|attack2self=[[File:Poptext_move.png|20px]] Back 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack3name=Stentorious Lament
|attack3type=Ranged
|attack3req=1, 2, 3, 4.
|attack3tar=1+2+3+4.
|attack3acc=90
|attack3crit=6
|attack3damage=1-2
|attack3effect=[[File:Poptext_move.png|20px]] 120% Shuffle Party
|attack3self=[[File:Poptext_move.png|20px]] Back 1
}}
{{monsterabilities
|level=3
|attack1name=Obdurous Advancement
|attack1type=Melee
|attack1req=1, 2, 3, 4.
|attack1tar=1+2+3+4.
|attack1acc=102.5
|attack1crit=7
|attack1damage=1-3
|attack1effect=[[File:Poptext_bleed.png|20px]] 140% [[Bleeding|Bleed]] 3
|attack1self=[[File:Poptext_move.png|20px]] Forward 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack2name=Undulating Withdrawal
|attack2type=Ranged
|attack2req=1, 2, 3, 4.
|attack2tar=1+2+3+4.
|attack2acc=102.5
|attack2crit=7
|attack2damage=1-3
|attack2effect=[[File:Poptext_poison.png|20px]] 140% [[Blight]] 3
|attack2self=[[File:Poptext_move.png|20px]] Back 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack3name=Stentorious Lament
|attack3type=Ranged
|attack3req=1, 2, 3, 4.
|attack3tar=1+2+3+4.
|attack3acc=102.5
|attack3crit=7
|attack3damage=1-3
|attack3effect=[[File:Poptext_move.png|20px]] 140% Shuffle Party
|attack3self=[[File:Poptext_move.png|20px]] Back 1
}}
<nowiki>*</nowiki> <sub>Summoning will occur whether the ability lands or not.</sub>
==Strategy==
Shambler is very strong, stronger than some [[Boss|bosses]]. Most of the times it would be a right choice to pass on the opportunity to fight him. Nevertheless, if you decide to [[Shambler's Altar|summon]] him, its better to return after you completed the quest objective to do so, because your party most likely will be in no condition to continue the [[Expedition|expedition]] after the encounter with the Shambler.
When dealing with Shambler it's important to finish the fight as soon as possible. The general strategy is to kill [[Shambler Tentacle|Tentacles]] and [[stun]] the Shambler to prevent him from re-spawning them. If you dont have enough damage or reliable [[stun]] to do that, you may leave 1 [[Shambler Tentacle|Tentacle]] alive and hope the Shambler uses the Stentorious Lament. It will [[Move|shuffle]] your party but not summon a Tentacle. A variation of the [[Mark|Marking Party]], however, can ignore the [[Shambler Tentacle|Tentacles]] and finish the Shambler in 2-3 turns. High [[Bleeding|Bleed]] and [[blight]] resistance is encouraged.
When assembling a party to hunt the Shambler specifically, consider the following classes: the [[Abomination]], due to his high [[speed]], can kill both [[Shambler Tentacle|Tentacles]] with Rake before they buff themselves; the [[Crusader]] can also take care of them with his Zealous Accusations; The [[Hound Master]] can reduce Shambler's [[Protection|PROT]], [[Bounty Hunter]] can land a lucky [[stun]], [[Occultist]] does increased damage vs. [[Enemy_Type|Eldritch]]. All of them and the the [[Arbalest]] have a [[mark|marking]] synergy. The [[Jester]] can function as a utility class, he can move 3 spaces in either direction to combat shuffles, and spamming Battle Ballad can let your team move before the tentacles. Man-at-Arms works well due to the Shambler and its [[Shambler Tentacle|Tentacles]] having low accuracy.
Please note, that champion difficulty Shambler is '''much''' stronger than his previous iterations.
==Trivia==
*Despite that The Shambler takes up 2 Ranks during a fight, it leaves a normal [[Corpse]] after it is killed instead of a large one.
* As of the Inhuman Bondage update, the Shambler will physically drag the party into another dimension. The area resembles a violet galaxy and functions the same as Pitch Black.
* The name "Shambler" likely comes from the Lovecraftian monster "Dimensional Shambler," creatures that come from another dimension and attack their prey by using a form hypnosis to make the victim believe they've been dragged into another plane of existence. However the appearance of the Shambler does not match the description given of the Dimenional Shamblers, as they are mostly humanoid. Rather the Shambler's appearance closely resembles the description given of the Shoggoth, said to be "vaster than any subway train— a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming.*"
<nowiki>*</nowiki> <sub>— H. P. Lovecraft, At The Mountains of Madness</sub>
[[Category:Enemies]]
[[Category:Bosses]]
{{EnemyInfobox
| name = Shambler
| image = [[File:Shambler.png|300px]]
| enemyclass = [[Enemy_Type|Eldritch]]
| size = [[Size|Large]]
| varA = Shambler
| varB = Grotesque<br />Shambler
| varC = Abhorrent<br />Shambler
| hpA = 77
| hpB = 116
| hpC = 162
| dodgeA = 2.5%
| dodgeB = 12.5%
| dodgeC = 25%
| protectionA = 33%
| protectionB = 33%
| protectionC = 33%
| speedA = 0
| speedB = 1
| speedC = 2
| stunA = 100%
| stunB = 120%
| stunC = 145%
| blightA = 33%
| blightB = 53%
| blightC = 78%
| bleedA = 33%
| bleedB = 53%
| bleedC = 78%
| debuffA = 33%
| debuffB = 53%
| debuffC = 78%
| movA = 50%
| movB = 70%
| movC = 95%
}}
</div>
A predatory nightmare summoned from the darkest recesses of the unknown, the Shambler is an Eldritch mini-boss that lurks in blackest pitch, dropping ancestral trinkets when killed. The Shambler appears as a hallway fight with a very small chance in total darkness or when a Torch is used on a [[Shambler's Altar]] (which instantly reduces light to 0).
==Behavior==
Before attempting to fight a Shambler be warned that this is one of the most difficult enemies in ''the entire game.'' It is very easy to lose heroes here and you are almost guaranteed to have at least one resolve check. Do not go into this fight ill-prepared.<br>The party will always be [[Surprise|surprised]] when encountering a Shambler. If summoned from an altar, the Shambler will automatically bring the [[Light Meter|torchlight]] down to 0 and will prevent the party from lighting torches while fighting it. If summoned but then ran away from, the Shambler will appear again as the next encounter. Don't summon it unless the party is ready to kill it.<br>Due to a very low [[speed]], he most likely will act last, using his [[bleeding|bleed]] or [[blight]] attack and summoning 2 [[Shambler Tentacle|Tentacles]]. Unlike Shambler himself, [[Shambler Tentacle|Tentacles]] have a very high [[speed]], they are very likely to take actions before the party, applying a strong [[buff]] to themselves. If one or both of [[Shambler Tentacle|Tentacles]] are killed, Shambler will re-summon them, if both left alive he has a chance to use Stentorious Lament, messing party's formation.
== Ancestral Trinkets ==
The main reason for hunting down this monstrous creature is because it carries with it [[Trinkets|Ancestral Trinkets]], items once carried by the [[Narrator|Ancestor]] that contain terrible power. Every time a Shambler is slain it will drop one of the 4 trinkets below. However, since only one of each trinket can exist in the player's inventory, when they are all obtained Shamblers will no longer drop Ancestral Trinkets.
{| class="wikitable sortable" style="text-align: center" cellpadding="10" width="750px"
|style="background-color:#610804" |Ancestor's Map
|style="background-color:#610804" |Ancestor's Bottle
|style="background-color:#610804" |Ancestor's Candle
|style="background-color:#610804" |Ancestor's Tentacle Idol
|-
|style="background-color:rgba(0,0,0,0.6)" |[[File:Ancestor_Map.png]]
|style="background-color:rgba(0,0,0,0.6)" |[[File:Ancestor_Bottle.png]]
|style="background-color:rgba(0,0,0,0.6)" |[[File:Ancestor_Candle.png]]
|style="background-color:rgba(0,0,0,0.6)" |[[File:Ancestor_Idol.png]]
|-
|style="background-color:#171010" align="left"|
* +25% trap disarm
* +25% Scouting chance
* +10% Stress DMG
|style="background-color:#171010" align="left"|
* +25% MAX HP
* +10% Stress Dmg
|style="background-color:#171010" align="left"|
* +15% damage if torch is above 50
* +2 SPD if torch is above 50
* +5 DODGE if torch is above 50
* +10% Stress DMG
|style="background-color:#171010" align="left"|
* +25% Virtue Chance
|}
==Abilities==
{{monsterabilities
|level=1
|attack1name=Obdurous Advancement
|attack1type=Melee
|attack1req=1, 2, 3, 4.
|attack1tar=1+2+3+4.
|attack1acc=82.5
|attack1crit=2
|attack1damage=1
|attack1effect=[[File:Poptext_bleed.png|20px]] 100% [[Bleeding|Bleed]] 1
|attack1self=[[File:Poptext_move.png|20px]] Forward 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack2name=Undulating Withdrawal
|attack2type=Ranged
|attack2req=1, 2, 3, 4.
|attack2tar=1+2+3+4.
|attack2acc=82.5
|attack2crit=2
|attack2damage=1
|attack2effect=[[File:Poptext_poison.png|20px]] 100% [[Blight]] 1
|attack2self=[[File:Poptext_move.png|20px]] Back 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack3name=Stentorious Lament
|attack3type=Ranged
|attack3req=1, 2, 3, 4.
|attack3tar=1+2+3+4.
|attack3acc=82.5
|attack3crit=2
|attack3damage=1
|attack3effect=[[File:Poptext_move.png|20px]] 100% Shuffle Party
|attack3self=[[File:Poptext_move.png|20px]] Back 1
}}
{{monsterabilities
|level=2
|attack1name=Obdurous Advancement
|attack1type=Melee
|attack1req=1, 2, 3, 4.
|attack1tar=1+2+3+4.
|attack1acc=90
|attack1crit=6
|attack1damage=1-2
|attack1effect=[[File:Poptext_bleed.png|20px]] 120% [[Bleeding|Bleed]] 2
|attack1self=[[File:Poptext_move.png|20px]] Forward 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack2name=Undulating Withdrawal
|attack2type=Ranged
|attack2req=1, 2, 3, 4.
|attack2tar=1+2+3+4.
|attack2acc=90
|attack2crit=6
|attack2damage=1-2
|attack2effect=[[File:Poptext_poison.png|20px]] 120% [[Blight]] 2
|attack2self=[[File:Poptext_move.png|20px]] Back 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack3name=Stentorious Lament
|attack3type=Ranged
|attack3req=1, 2, 3, 4.
|attack3tar=1+2+3+4.
|attack3acc=90
|attack3crit=6
|attack3damage=1-2
|attack3effect=[[File:Poptext_move.png|20px]] 120% Shuffle Party
|attack3self=[[File:Poptext_move.png|20px]] Back 1
}}
{{monsterabilities
|level=3
|attack1name=Obdurous Advancement
|attack1type=Melee
|attack1req=1, 2, 3, 4.
|attack1tar=1+2+3+4.
|attack1acc=102.5
|attack1crit=7
|attack1damage=1-3
|attack1effect=[[File:Poptext_bleed.png|20px]] 140% [[Bleeding|Bleed]] 3
|attack1self=[[File:Poptext_move.png|20px]] Forward 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack2name=Undulating Withdrawal
|attack2type=Ranged
|attack2req=1, 2, 3, 4.
|attack2tar=1+2+3+4.
|attack2acc=102.5
|attack2crit=7
|attack2damage=1-3
|attack2effect=[[File:Poptext_poison.png|20px]] 140% [[Blight]] 3
|attack2self=[[File:Poptext_move.png|20px]] Back 1, Summon 2 [[Shambler Tentacle|Shambler Tentacles]]*
|attack3name=Stentorious Lament
|attack3type=Ranged
|attack3req=1, 2, 3, 4.
|attack3tar=1+2+3+4.
|attack3acc=102.5
|attack3crit=7
|attack3damage=1-3
|attack3effect=[[File:Poptext_move.png|20px]] 140% Shuffle Party
|attack3self=[[File:Poptext_move.png|20px]] Back 1
}}
<nowiki>*</nowiki> <sub>Summoning will occur whether the ability lands or not.</sub>
==Strategy==
Shambler is very strong, stronger than some [[Boss|bosses]]. Most of the times it would be a right choice to pass on the opportunity to fight him. Nevertheless, if you decide to [[Shambler's Altar|summon]] him, its better to return after you completed the quest objective to do so, because your party most likely will be in no condition to continue the [[Expedition|expedition]] after the encounter with the Shambler.
When dealing with Shambler it's important to finish the fight as soon as possible. The general strategy is to kill [[Shambler Tentacle|Tentacles]] and [[stun]] the Shambler to prevent him from re-spawning them. If you dont have enough damage or reliable [[stun]] to do that, you may leave 1 [[Shambler Tentacle|Tentacle]] alive and hope the Shambler uses the Stentorious Lament. It will [[Move|shuffle]] your party but not summon a Tentacle. A variation of the [[Mark|Marking Party]], however, can ignore the [[Shambler Tentacle|Tentacles]] and finish the Shambler in 2-3 turns. High [[Bleeding|Bleed]] and [[blight]] resistance is encouraged.
When assembling a party to hunt the Shambler specifically, consider the following classes: the [[Abomination]], due to his high [[speed]], can kill both [[Shambler Tentacle|Tentacles]] with Rake before they buff themselves; the [[Crusader]] can also take care of them with his Zealous Accusations; The [[Hound Master]] can reduce Shambler's [[Protection|PROT]], [[Bounty Hunter]] can land a lucky [[stun]], [[Occultist]] does increased damage vs. [[Enemy_Type|Eldritch]]. All of them and the the [[Arbalest]] have a [[mark|marking]] synergy. The [[Jester]] can function as a utility class, he can move 3 spaces in either direction to combat shuffles, and spamming Battle Ballad can let your team move before the tentacles. Man-at-Arms works well due to the Shambler and its [[Shambler Tentacle|Tentacles]] having low accuracy.
Please note, that champion difficulty Shambler is '''much''' stronger than his previous iterations.
==Trivia==
*Despite that The Shambler takes up 2 Ranks during a fight, it leaves a normal [[Corpse]] after it is killed instead of a large one.
* As of the Inhuman Bondage update, the Shambler will physically drag the party into another dimension. The area resembles a violet galaxy and functions the same as Pitch Black.
* The name "Shambler" likely comes from the Lovecraftian monster "Dimensional Shambler," creatures that come from another dimension and attack their prey by using a form hypnosis to make the victim believe they've been dragged into another plane of existence. However the appearance of the Shambler does not match the description given of the Dimenional Shamblers, as they are mostly humanoid. Rather the Shambler's appearance closely resembles the description given of the Shoggoth, said to be "vaster than any subway train— a shapeless congeries of protoplasmic bubbles, faintly self-luminous, and with myriads of temporary eyes forming and un-forming.*"
<nowiki>*</nowiki> <sub>— H. P. Lovecraft, At The Mountains of Madness</sub>
[[Category:Enemies]]
[[Category:Bosses]]