Camping Skills — различия между версиями

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Лагерные навыки используются во время отдыха в подземелье. Все усиления от лагерных навыков длятся 4 боя. Лагерные навыки можно выучить в палатке [[Surivalist|лесника]].  
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Лагерные навыки используются во время отдыха в подземелье. Все усиления от лагерных навыков длятся 4 боя. Лагерные навыки можно выучить в палатке [[Hamlet|лесника]].  
 
Каждый герой может обладать 4 лагерными навыками, но при найме имеет только три.
 
Каждый герой может обладать 4 лагерными навыками, но при найме имеет только три.
 
Лагерные навыки нельзя улучшать, но стоимость обучения лагерным навыкам выше, чем обычным.
 
Лагерные навыки нельзя улучшать, но стоимость обучения лагерным навыкам выше, чем обычным.

Текущая версия на 17:46, 1 июня 2016


Лагерные навыки используются во время отдыха в подземелье. Все усиления от лагерных навыков длятся 4 боя. Лагерные навыки можно выучить в палатке лесника. Каждый герой может обладать 4 лагерными навыками, но при найме имеет только три. Лагерные навыки нельзя улучшать, но стоимость обучения лагерным навыкам выше, чем обычным.

Полный список лагерных навыков всех героев:

Навык Герой Время Цель Эффект
ENCOURAGE
Ability encourage.png
Все 2 One Companion

-15 stress on target

WOUND CARE
Ability wound care.png
Все 2 One Companion Heal +15% on target

Remove Blight/Bleed on target

PEP TALK
Ability pep talk.png
Все 2 One Companion -15% Stress DMG on target (4 combats)
ANGER MANAGEMENT
Camp skill anger management.png
Abomination portrait roster.png 3 All Companions /
Self Only
+20 stress on self

-10 stress on other party members

PSYCH UP
Camp skill psych up.png
Abomination portrait roster.png 4 Self Only +25% DMG on self (4 combats)
+20 stress on self
THE QUICKENING
Camp skill the quickening.png
Abomination portrait roster.png 3 Self Only +3 SPD (4 combats)
ELDRITCH BLOOD
Camp skill eldritch blood.png
Abomination portrait roster.png 3 Self Only +40% Blight resistance (4 combats)
+40% Bleed resistance (4 combats)
+40% Disease resistance (4 combats)
+20% Stress DMG (4 combats)
FIELD DRESSING
Ability Field Dressing.png
Arbalest portrait roster.png 3 One Companion +35% heal on target (50% chance)

+50% heal on target (50% chance)
Remove Bleed on target

MARCHING PLAN
Ability Marching Plan.png
Arbalest portrait roster.png 3 All Companions +2 SPD (4 combats)
RESTRING CROSSBOW
Ability Restring Crossbow.png
Arbalest portrait roster.png 3 Self Only +10 ACC Ranged Skills (4 combats)
+20% DMG Ranged Skills (4 combats)
+5% CRT Ranged Skills (4 combats)

-2 SPD (4 combats)

TRIAGE
Ability Triage.png
Arbalest portrait roster.png 3 All Companions heal 35%
THIS IS HOW WE DO IT
Ability This is how we do it.png
Bounty hunter portrait roster.png 3 Self Only +10 ACC (4 combats)
+5% CRT (4 combats)
TRACKING
Ability Tracking.png
Bounty hunter portrait roster.png 2 Self Only -15% chance for the party to be surprised
+10% chance for the enemies to be surprised
PLANNED TAKEDOWN
Ability Planned Takedown.png
Bounty hunter portrait roster.png 4 Self Only +25% DMG against size 2 enemies (4 combats)

+15 ACC against size 2 enemies (4 combats)

SCOUT AHEAD
Ability Scout Ahead.png
Bounty hunter portrait roster.png 3 Self Only +35% scouting chance (4 combats)
UNSHAKEABLE LEADER
Ability unshakeable leader.png
Crusader portrait roster.png 3 Self Only -25% Stress DMG (4 combats)
STAND TALL
Ability stand tall.png
Crusader portrait roster.png 4 Self Only -15 stress

Remove Death’s Door debuff on target

ZEALOUS SPEECH
Ability zealous speech.png
Crusader portrait roster.png 5 All Companions /
Self Only
-15 stress on self

-15 stress on other party members

-15% Stress DMG on other party members (4 combats)

ZEALOUS VIGIL
Ability zealous vigil.png
Crusader portrait roster.png 4 Self Only -25 stress

-15 stress on self if afflicted

Prevents a nighttime ambush

SNUFF BOX
Ability Forage.png
Grave robber portrait roster.png 2 One Companion /
Self Only
Remove disease on self

Remove disease on target

GALLOWS HUMOR
Ability Gallows Humor.png
Grave robber portrait roster.png/
Highwayman portrait roster.png
4 All Companions /
Self Only
-25 stress on self
-20 stress on other party members (75% chance)
+10 stress on other party members (25% chance)
NIGHT MOVES
Ability Night Moves.png
Grave robber portrait roster.png 2 Self Only +30% scouting chance (4 combats)
PILFER
Ability Pilfer.png
Grave robber portrait roster.png 1 Self Only Produces a supply item.
BATTLE TRANCE
Camp skill battle trance.png
Hellion portrait roster.png 3 Self Only +10 ACC on self if in position 1 (4 combats)

+20% DMG on self if in position 1 (4 combats)
-10 ACC on self if not in position 1 (4 combats)
-15% DMG on self if not in position 1 (4 combats)

REJECT THE GODS
Camp skill reject the gods.png
Hellion portrait roster.png 2 All Companions /
Self Only

-30 stress on self
+7 stress on non-religious party members
+15 stress on religious party members

SHARPEN SPEAR
Camp skill sharpen spear.png
Hellion portrait roster.png 3 Self Only +8% CRT (4 combats)
REVEL
Camp skill revel.png
Hellion portrait roster.png 3 All Companions /
Self Only
-5 ACC on entire party (4 combats)

-2 SPD on entire party (4 combats)
-20 stress on entire party (4 combats)
-10% Stress DMG on entire party (4 combats)

UNPARALLELED FINESSE
Ability Uncatchable.png
Highwayman portrait roster.png 4 Self Only +10 DODGE (4 combats)

+2 SPD (4 combats)
+20% DMG on melee skills (4 combats)
+10 ACC on melee skills (4 combats)

CLEAN GUNS
Ability Clean Guns.png
Highwayman portrait roster.png 4 Self Only +10 ACC Ranged Skills (4 combats)
+20% DMG Ranged Skills (4 combats)
+5% CRT Ranged Skills (4 combats)
BANDIT'S SENSE
Ability Bandit's Sense.png
Highwayman portrait roster.png 4 Self Only -20% chance for the party to be surprised (4 combats)

+20% chance for the enemies to be surprised (4 combats)
Prevents a nighttime ambush

HOUND'S WATCH
Camp skill hounds watch.png
Houndmaster portrait roster.png 4 Self Only -20% chance for the party to be surprised (4 combats)

+20% chance for the enemies to be surprised (4 combats)
Prevents a nighttime ambush

THERAPY DOG
Camp skill therapy dog.png
Houndmaster portrait roster.png 3 All Companions -10 stress

-10% Stress DMG (4 combats)

MAN'S BEST FRIEND
Camp skill pet the hound.png
Houndmaster portrait roster.png 2 Self Only -20 stress
RELEASE THE HOUND
Camp skill release the hound.png
Houndmaster portrait roster.png 4 Self Only +50% scouting chance (4 combats)
TURN BACK TIME
Ability Turn Back Time.png
Jester portrait roster.png 3 One Companion -30 stress

Extra -15 stress if afflicted

EVERY ROSE HAS ITS THORN
Ability Every Rose has its Thorn.png
Jester portrait roster.png 3 One Companion -15 stress on other party members

-15% stress DMG on other party members (4 combats)

TIGER'S EYE
Ability Tiger's Eye.png
Jester portrait roster.png 3 One Companion +10 ACC (4 combats)
+5% CRIT (4 combats)
MOCKERY
Ability Mockery.png
Jester portrait roster.png 2 All Companions /
One Companion
-20 stress on other party members

+20 stress on one target

LET THE MASK DOWN
Camp skill let the mask down.png
Leper portrait roster.png 2 All Companions /
Self Only
-25 stress on self

+5 stress on other party members

BLOODY SHROUD
Camp skill bloody shroud.png
Leper portrait roster.png 3 Self Only +25% bleed resistance (4 combats)

+25% blight resistance (4 combats)
+25% move resistance (4 combats)
+25% debuff resistance (4 combats)

REFLECTION
Camp skill reflection.png
Leper portrait roster.png 3 Self Only -20 stress

+10 ACC (4 combats)
+5% CRIT (4 combats)

QUARANTINE
Camp skill quarantine.png
Leper portrait roster.png 3 All Companions /
Self Only
+20% health damage on self

-20 stress on other party members (50% chance)
-15 stress on other party members (50% chance)

MAINTAIN EQUIPMENT
Ability maintain equipment.png
Man-at-arms portrait roster.png 4 Self Only +10% PROT (4 combats)

+15% DMG (4 combats)

TACTICS
Ability tactics.png
Man-at-arms portrait roster.png 4 All Companions +10 DODGE (4 combats)

+3% CRIT (4 combats)

INSTRUCTION
Ability instruction.png
Man-at-arms portrait roster.png 3 One Companinon +5 DODGE (4 combats)

+3 SPD (4 combats)

WEAPONS PRACTICE
Ability weapons practice.png
Man-at-arms portrait roster.png 4 All Companions +10% DMG (4 combats)

75% chance of +5% CRT (4 combats)

ABANDON HOPE
Ability weapons practice.png
Occultist portrait roster.png 1 All Companions /
Self Only
-25 stress on self

+10 stress on other party members (50% chance)
+5 stress on other party members (50% chance)

DARK RITUAL
Camp skill dark ritual.png
Occultist portrait roster.png 4 Self Only /
One Companion
-100 torch

+15 stress on self
+50% heal on target
Remove Death’s Door debuffs on target

DARK STRENGTH
Camp skill dark strength.png
Occultist portrait roster.png 2 Self Only /
One Companion
+15 stress on self

+20% DMG on target (4 combats)

UNSPEAKABLE COMMUNE
Camp skill unspeakable commune.png
Occultist portrait roster.png 3 All Companions +7 stress on other party members

Prevents a nighttime ambush

EXPERIMENTAL VAPOURS
Camp skill experimental vapours.png
Plague doctor portrait roster.png 4 One Companion +50% heal on target

+33% healing received on target (4 combats)

LEECHES
Camp skill leeches.png
Plague doctor portrait roster.png 2 One Companion +15% heal on target

Remove blight on target
Remove disease on target

THE CURE
Camp skill preventative medicine.png
Plague doctor portrait roster.png 1 Self Only Remove disease

+20% disease resistance (4 combats)

SELF-MEDICATE
Camp skill self medicate.png
Plague doctor portrait roster.png 3 Self Only -10 stress

+20% heal
Remove blight
Remove bleed
+10 ACC (4 combats)

BLESS
Ability Bless.png
Vestal portrait roster.png 3 One Companion +10 ACC (4 combats)
+10 DODGE (4 combats)
CHANT
Ability Chant.png
Vestal portrait roster.png 3 One Companion -20% Stress DMG on target if religious (4 combats)

-10% Stress DMG on target if not religious (4 combats)
-15 stress on target if religious
-5 stress on target if not religious

PRAY
Ability Pray.png
Vestal portrait roster.png 4 All Companions -15 stress on other party members if religious

-5 stress on other party members if not religious +15% PROT on other party members if religious (4 combats) +5% PROT on other party members if not religious (4 combats)

SANCTUARY
Ability Sanctuary.png
Vestal portrait roster.png 4 Self Only +50% heal on other party members if Death’s Door debuff is present

-25 stress on other party members if Death’s Door debuff is present
Prevents nighttime ambush